Cities
Blood
Behind the Scenes · full notes
-
Isekai History
- A rich environment of fauna and flora led several hunters (back before adventurers were a thing) to spend most of their lives around these parts. What started out as a single fire pit and nearby hut slowly grew into a conglomeration of stone fireplaces and a city around it.
- The firepits constantly feed carcasses and other garbage that can’t be used in order to smelt iron and other minerals alongside blacksmithing.
- Because of the community-driven spirit that gave rise to this city, the fire pits are publicly available and maintained.
-
Royalty/Politics
- The retired hunters gather around the conglomeration of stone fireplaces every day to aid in city management.
- Since there is no representative/governor/king, this city does not have a strong voice in the ForWay meetings. Forway tried to pressure them to have a governmental approach, but received a backlash (animal guts poured on their Blood Embassy.)
- Forway switched to a slow takeover through the embassy quest system and had people sign up to be adventurers instead. With time, they will change the culture.
-
Relationship/Threats
- Beasts/Forway probing around.
-
Society Composition
- Mostly humans. A handful of Darfaries, a few Wozefaries, and tons of Sorefaries. A handful of adventurers with Bruntos or Sorefaries.
-
Religion
- Hunting totems made from bones, stone, Fost stone, and wood that are placed and maintained around town.
- They also believe in eating bone meal to keep one’s soul strong.
-
Culture
- See Religion. They are rather tribalistic in nature but welcoming to non-authoritative-looking people. They are always willing to fight and compete to be the best while also preserving their hunting secrets through guild generations.
- Some families actively avoid using any Forway Embassy services.
- See Religion. They are rather tribalistic in nature but welcoming to non-authoritative-looking people. They are always willing to fight and compete to be the best while also preserving their hunting secrets through guild generations.
-
Food/Drink
-
Bagarisa Nose with Cheese
-
Bloody Blood Sausage
-
Blood Sausage
-
Bone Meal
-
-
Clothing
- Hunting in warm weather clothing.
-
Education
- Forway created a fundamental school for children to “expand their knowledge.” However, a chunk of the population “wood-school” their children instead of paying for Forway’s school.
-
Crime/Law
- Follows a variant of the Forway Law
- Minor punishments are done by replacement
- Major punishment is done by the criminal becoming prey to hunters
-
Local Embassy Quests
- Sweetlake Assistance
- Woodland exploration
- Nari Caves Assistance
-
Guilds
-
Blue-Flower-Red-Bone (#7)
- Created when Akemi & Fernan married.
-
Sweetlake Blood-Tribe (#8)
- Once one of the richest blood-tribes, it is now the poorest one and on the verge of dying with the passing of the last member. People call him a lunatic and avoid the place at all costs.
- He is trying to research shapeshifters further, as that might reveal what happened to his guild after they all disappeared. He was left behind because he felt lazy on that day.
-
-
Economy
- Vellum Crafters from animal skin
- Butchers from animal games, bone & skin
- Bone armor and sword blacksmiths
- Bone meal and items such as totems.
- Black Mead
- Nari
-
Marriage
- See Freeish Kingdom. Instead of fruits, it is the game for which they are most proud.
-
Name Influence
- See Freeish Kingdom
-
Points Of Interests
-
Quarry (#1)
- A group of hunter brothers who always tried to one-up each other in being the most popular. One of them built a quarry to gain more popularity in building Blood City, but the others followed suit, and now Blood City is a popular source for stone.
-
Quarry (#2)
- See Quarry (#1)
-
Quarry (#3)
- See Quarry (#1)
-
Quarry (#4)
- See Quarry (#1)
-
Fireplaces
-
Nari Extraction Coordination Office (#5)
- A long name for a building that investigates and prosecutes anyone involved in harming Nari worms.
-
Animal Part Extraction Facility (#6)
- Due to varying quality and increased rarity of certain animal parts, Forway invested in a facility where the best specimens of animals with desirable parts are kept freshly dead and harvested with Body Heal.
-
-
Festivals
-
The Great Hunter/Huntress competition
- Every Asa, a two-week competition is held to determine the strongest hunters. It includes Tree cutting, hunting, skinning animals, wrestling, surviving, gathering honey, etc.
-
Bone festival
- Every Asa, a festival is held to add new totems throughout the city. The people place empty beer cups at the base of the totems they like most.
- The favorites are then placed around while the losers are burned in the fire.
- Every Asa, a festival is held to add new totems throughout the city. The people place empty beer cups at the base of the totems they like most.
-
Drunken Sweet Sting Festival
- Every Adrian a festival is held, where the top 10 winners of The Great Hunter/Huntress competition dress in a special Sweet Sting costume and bar-hop around both Blood and Sweetlake, drinking black mead. Other adventurers follow along, celebrating, and often bars put on the best presentation and goods they can offer to attract the famous adventurers into their bars.
-
-
Burial
- Dead bodies are shoved into the furnace, as people are no different than animals in their mindset.
-
Visual References
- Similar to Freeish Kingdom, but with hunting totems instead of trees with Trunk People
Cruro
Behind the Scenes · full notes
-
Isekai History
- See World Timeline
- Other races rarely visit due to fear of Cruros, who act on instinct.
-
Royalty/Politics
- Tribe leaders' words are final. To become a tribe leader, you have to fight the current tribe leader. Once another Cruro wins, all infants of the previous leader are killed and eaten.
- Highly intelligent Cruro are not partaking in the tribal fights.
- Tribe leaders' words are final. To become a tribe leader, you have to fight the current tribe leader. Once another Cruro wins, all infants of the previous leader are killed and eaten.
-
Relationship/Threats
- Dumb ones or their pets attack passersby once in a while. If the population grows too large, adventurers could invade to thin out the numbers.
- Some Sabi citizens still hold a grudge against Cruro as they took away an easy job of collecting Pearls.
-
Society Composition
- Mostly crocus, dumb crocus, a few intelligent ones, and rarely a highly intelligent one that stays around.
-
Religion
- None
-
Culture
- Tribal. A rite of passage for a young Cruru is to kill one Wood Person, bring the body over to build a hut, and tame a crocu.
-
Food/Drink
-
Sun-Rotted Animals
- A delicacy among Cruros, and perhaps some humans.
- Exchanged with other food or none if you are given by the Tribe Leader
-
-
Clothing
- None
-
Education
- Learn from the elders. The Highly Intelligent Cruros will learn more about the Sanbi/Tastyleaf Half-Cruro guild.
-
Crime/Law
- Seems like a free-for-all, but they manage to survive in a rather brutal, tribalistic way of life.
-
Local Embassy Quests
- None
-
Guilds
- None
-
Economy
- They do not use Balls to trade, but they can barter since they are not citizens of the four kingdoms.
- Highly intelligent Cruro are the exception.
- They trade the
- Body of their dead, and pets.
- Pearls from the swamp
- corals to make lime
- in exchange for Wooly beef jerky and other food.
- They do not use Balls to trade, but they can barter since they are not citizens of the four kingdoms.
-
Marriage
- The tribal leader is the only one who can mate with all the crocus in the region.
-
Name Influence
- They don’t have names. The highly intelligent ones end up acquiring a name from Sanbi’s or Tastyleaf’s embassies through the Half-cruro guild.
-
Points Of Interests
-
Cruro Tribes
- Based on info provided by the smartest Cruro, there are quite a few Cruro tribes dividing the territory.
- #2
- Rather Peaceful
- #3, #4, #5 & #6
- Oldest and are in a constant power struggle.
- #7 & #8
- Have some sort of alliance and
- #9
- Newer one. Works well with Half-Cruro.
- #1 & #10
- They are too focused on dealing with Wood People to care about what happens around them.
-
-
Festivals
- None
-
Burial
- They exchange their dead for food
-
Visual Reference
- Brazil’s Pantanal
Deltacross
Behind the Scenes · full notes
-
Isekai History
- Two villages across the lake offer transport.
- A constant flux of people through these two villages persisted, giving the city an economic lifeline.
- They see themselves as villages within the Freeish Kingdom, but Forway made them into a city of their own to reduce the kingdom's size. However, they remain part of the Freeish kingdom throughout backdoor negotiations.
- Two villages across the lake offer transport.
-
Royalty/Politics
- On the surface: Like the other cities
- On the down low: Like villages of the Freeish Kingdom
- On the surface: Like the other cities
-
Relationship/Threats
- ForWay stamping their way of life because of attempting to be part of the Freeish Kingdom.
-
Society Composition
- Mostly human, some Wozefaries, and a few other species.
- A significant number of richer older humans.
- Mostly human, some Wozefaries, and a few other species.
-
Religion
- Same as freeish. No overarching religion, all but random ones through the mix of people.
-
Culture
- Melting-pot-like ForWay City, but they are not as cold as they are because fewer people live there.
-
Food/Drink
-
Drink Floaters
- Drinks are served in Cocona shells; you let them go into the stream when finished.
- 10~30 Pearls
-
-
Clothing
- See Freeish Kingdom/Forway city.
-
Education
- Follows Forway.
-
Crime/Law
- Follows The Forway Law
- Minor punishments are done by replacement
- Major punishment is done by the criminal being sent to Freeish.
-
Local Embassy Quests
- Nothing Additional
-
Guilds
-
Calm Water Resort Guild (#4)
- Several adventurers who are growing older and have no money left join this guild. They spend the rest of their retirement lives at the Calm Water Resort in exchange for helping protect against threats.
-
-
Economy
- Aiding people to make the crossing through the Delta
- Resort/Bars
- Aiding people to make the crossing through the Delta
-
Marriage
- See Freeish Kingdom/Forway
-
Name Influence
- See Freeish Kingdom/Forway
-
Points Of Interests
-
Crossing Buildings (#1)
- Large buildings where eguas and their carriage enter a bigger boat pulled by several eguas.
- 6 Eguas Pulling the boat dressed up
- ~10 tons of weight pull due to water
- 15 Full wagons
- They go back and forth between
- 15 Pearls per wagon per passage
- 2 Pearl per person per passage
- ~10 tons of weight pull due to water
- Eguas pulling the bigger boat are all dressed in uniform. A tradition that began in the early days of the village.
- 6 Eguas Pulling the boat dressed up
- Large buildings where eguas and their carriage enter a bigger boat pulled by several eguas.
-
The Floating Egua Hotel (#2)
- One of the oldest hotels that offers a variety of entertainment for all tastes.
-
The Sunken Egua Hotel (#3)
- Another famous hotel.
-
Calm Water Resort (#4)
- See Calm Water Resort Guild
- Often, residents with higher financial status who believe in Gandew’s spiritual powers come to live at this resort in their later years. Especially those who believe they might be hunted by the spirits of other people they screwed with.
-
Delta Bar (#5)
-
-
Festivals
-
Egua Uniform Contest
-
Every Asa and Adrian has a contest for drawing new uniforms for the eguas. They must be waterproof and weather-appropriate. The winner gains recognition by having their name on a board displayed on the crossing buildings
-
Drink in the Delta contest
- On the last day, Delta Bar opens a massive contest to see who can drink the most while not leaving their spot.
- Peeing in the water is not frowned upon. It is encouraged to prevent hurting one’s bladder
-
Old Bone
- Every Paulin Calm Water Resort hosts a festival for the old people living there, featuring tons of music, fight choreography, bard tales, etc.
-
-
-
Burial
- No widely followed ritual. Some throw the bodies on the Delta so that it goes into the sea. Others follow their place of origin.
-
Visual References
Endlessfog
Behind the Scenes · full notes
-
Isekai History
- See World Timeline.
- As humans began to settle on this island, Bruntos began interacting with them and grew close to them. Humans would make great-tasting food and shelter for them and they would help bring raw ingredients and even assist in farming. Also helping in hiding from the Lishies.
- As people lived here for years on end, they noticed that the weather is unusually warm and humid all year long. It rains every day in the Sonnu.
- This type of weather is certainly not for everyone
- Humans, alongside Bruntos, developed a taste for Lonllows, but humans were unable to find a way to farm it on a large scale until Bruntos taught them to plant fish in the ground before putting branches of the Lonllows in. With this information, they could be farmed all year long.
-
Royalty/Politics
- Decentralized government among the villages is led by corresponding guilds that work independently of one another. The guilds do work with each other rather well despite this decentralization.
- It is considered a single city by Forway. These guilds choose a smart and good-natured representative who has a strong bond with a Brunto.
-
Relationship/Threats
- Overpopulation of Bruntos, especially if they start a war against humans.
-
Society Composition
- Mostly Bruntos with humans coordinating with them.
- People are often whiter than usual due to reduced sun exposure.
-
Religion
- They are nature-minded people. They even began burying people in the land and planting banana trees on top of them at some point.
-
Culture
- Colder to foreigners, and outright violent if they bring any harm to them or Bruntos.
-
Food/Drink
-
Clothing
- Between Sanbi/Tolerideme due to colder weather.
-
Education
- Follows Forway, but also teaches about how to cooperate, specifically with Bruntos.
-
Crime/Law
- See Sanbi Kingdom
-
Local Embassy Quests
- Newland exploration
-
Guilds
-
Asa Lonllow Harvest (#2)
- Guild responsible to coordinate harvest during a specific month of the year.
-
Paulin Lonllow Harvest (#3)
- Same as above
-
Moacir Lonllow Harvest (#4)
- Same as above
-
Adrian Lonllow Harvest (#5)
- Same as above
-
-
Economy
- Exporting Lonllows all year long as the cooperation between the five guilds leads to a constant supply of Lonllows through the Kingdom.
-
Marriage
- Officialized by the village leader, followed by going to the house of Bruntos to bond with one and bring them to their house.
- *The couple needs to purchase/build a house first.
- Officialized by the village leader, followed by going to the house of Bruntos to bond with one and bring them to their house.
-
Name Influence
- See Sanbi Kingdom
-
Points Of Interests
-
House of Bruntos (#1)
- A house where unbounded Bruntos have all to themselves. This is where humans and Bruntos come to bond over. If a bond is formed, the Bruntos start to live in their home.
- Adventurers can do the same, and if they bond with a Brunto, they can take it with them as a companion for free (a decision made to boost tourism, but it is rare for it to happen)
- A statuette of the Bruntos who taught us to plant Lonllows and hide from Leshies is also present there. It is 20 meters tall and made out of wood.
- A house where unbounded Bruntos have all to themselves. This is where humans and Bruntos come to bond over. If a bond is formed, the Bruntos start to live in their home.
-
-
Festivals
-
Lonllows Cuisine
- A large fest held during Paulin where people from all over create food/drink using Lonllows in the recipe. The winner receives a massive stack of Lonllows to take home.
-
Long & Yellow Sanbi Celebration
- Every Adrian a grand festival is held to celebrate the first contact between Humans & Bruntos.
- Lonllows are baked with Sanbi, cheese, and a tiny amount of Tastyleaf.
-
White Roundies Arrival
- Every winter, white roundies arrive. People tend to party with them because they behave like a dog but are the size of a human. People also use them to try to exchange food for stuff they find in the deep sea. Sometimes they get lucky and get gold; sometimes they get a half-eaten fish.
-
-
Burial
- Buried in the fields naked.
- Clothes are washed in sea water and returned to the guild/relatives of the dead.
-
Visual References
Flatland
Behind the Scenes · full notes
-
Isekai History
- See World Timeline
-
Royalty/Politics
- There are a few dominant guilds. They are tied to the leftover bandits and their children. They basically control Flatland, and so they select the representative for the Embassy
- They pick the cutest Wozefaries from their guilds in order to put up a facade for their suspicious activities.
- They are very strict with people who make false accusations or are negative about the royal guilds. They will find ways to punish people saying bad things about the guilds.
- *A la royal family of Thailand.
- There are a few dominant guilds. They are tied to the leftover bandits and their children. They basically control Flatland, and so they select the representative for the Embassy
-
Relationship/Threats
- The occasional drunk, pervert, or bandit. Or them all as one person.
- Adventurers seeking to investigate something that one of the Flatland guilds did not hide properly.
-
Society Composition
- Mostly Wozefaries, with some Sorefaries. A few humans.
- Some humans from Sundeath as well.
- *Lots of tourists here, pending far more on the male side of things.
- Mostly Wozefaries, with some Sorefaries. A few humans.
-
Religion
- “Flatland is here to satisfy you.”
-
Culture
- They are very open-minded and warm. However, step out of the line or try to pry into their private matters, and they will kill you to protect their town and citizens.
- Reserved on private matters but very subservient on anything else.
- Listeners
- Touchy/handsy
- Boots/sandals in a place inside the home.
- *Thailand
-
Food/Drink
-
Boiling Ramen
- Ramen (from Tolerideme) cooked on the hottest geyser, plus seasonings only found on the local. Served with meat, wild game, or fish.
- 7~30 per Bow.
-
-
Clothing
- Closer to Freeish Kingdom with a mix from Forway.
-
Education
- Follows Forway
-
Crime/Law
- Follows The Forway Law
- Minor punishments are done by the replacement of goods.
- Major punishment is done by the criminal being thrown in the Skin Peeler
-
Local Embassy Quests
- Fuhrair Assistance
-
Guilds
-
Sand Sea (#6)
- A guild known for people who tend to capture Wozefaries/Sorefaries in the desert.
-
Hot Skin
- One of the earliest guilds was famous for controlling the Outballs/Inballs resort.
- Common to see carriages bringing a pack full of men stop right in front of the guild, and they all go right in for fun times.
- Inside the guild, you can see girls shuffling about, and you can pick one to “spend time with” ;)
-
-
Economy
- Spring Town for travelers
- Adventurers hire Sorefaries.
- Be a stop to rest before heading to the Gandew Kingdom
- Mining Amethysts for Forway City.
- Mining and processing Fost Stones
-
Marriage
- Invitation to buy/build a house together.
-
Name Influence
- See Gandew Kingdom/Forway
-
Points Of Interests
-
OutBalls Spring Resort
- A male-centered spring resort around the biggest hot spring.
- Legends say that the children of the Hot Skin guild got together and renamed the resort banner during the night. The guild was furious, but it helped attract customers. Legends say that the kids were punished by having to go to every house and distribute ball-shaped soap.
-
InBalls Spring Resort
- See OutBalls, but is female-centered instead.
-
Flatland Darfaries Market (#1)
- A center point of the city where many products to/from Gandew kingdom are located.
-
Skin Peeler Geyser (Near #1)
-
Life ‘n’ Oasis Resort (#2)
- A large resort frequented by rich people. Owned and operated by one of the bandit guilds. It is rumored that this guild still operates underground
-
Abandoned Docker (#3)
- Fishing is not considered viable in the massive lake, even though Fihi is a specialty of this lake. Fihi fish in that location developed a taste for humans and discovered how to sink them into the water. Usually, adventurers fish in that location, or people cast from the shoreline instead.
- Most people catch Fihi on the Buhraies Plains instead.
-
Sorefaries Line (#4)
- A zip line from the mountain into the base of the Skin Peeler Geyser. Goes really fast.
-
Grand Miner (#5)
- The biggest mining operation of the region. Their primary specialty is acquiring Amethysts for minting
-
-
Festivals
-
Hot in the Cold
- Every Asa, a food festival is held around the Skin Peeler Geyser
-
Second Life
- A festival is held across the entire town every Moacir to celebrate all Wosefaries/Sorefaries that have landed since the last festival.
-
Companion Meetup
- Every Adrian, a massive meetup is held in the city where Sorefaries are seated, and adventurers go to their table and talk about themselves. If the adventurer(s) and Sorefaries create a bonding connection, the adventurers pay the city a fee to have the Sorefaries as a companion.
-
-
Burial
- Bodies are often buried in the desert; Wozefaries/Sorefaries grew accustomed to being buried in the same spot they landed.
Forway

In a way, it can be considered its own Kingdom, but its officials would vehemently deny that's the case. For them, Forway is a common ground for all kingdoms to trade freely, communicate clearly, and peacefully settle any issues. To that extent, Forway also keeps the peace by managing all cities outside a given Kingdom's permanently fixed sphere of influence.
If you are unfamiliar with Forway, then take a friend when you visit! Not that it's that violent, but like any big city, tourists can be easy pickings for people with bad intentions and suave speech, especially if they go to know sketchier parts. Also, don't be alarmed by how much nari gel people use. Fashion trends come and go, so if you have the money, why not participate as well? It might be the ticket to get into bed, and the pockets, of a socialite.
The "All the Way Festival" takes the cake among the many festivals. Seeing the adventurer recognition festival is fun and all, but the name "All the Way" implies how grandiose it is.
A badge is required to access the Black Castle and the innermost maze of Forway's cityscape. It's all for security and trading purposes since that's where the balls and contracts flow the most.
Also, if someone asks you if you want to go to the End Lake—just don't. Trust me. You don't even want to know, but you might have smelled its shittiness if the wind blew it over to you while passing by the South main roads.
Forway Guards
Forway Guards trust their crossbows with their lives. Their shiny armor and respectable funding from Forway make them rather visible and somewhat slow, but they always travel in groups, so picking a fight with them is not advised. That is unless you know how to exploit their superiority complex, which is a common trait amongst these guards. Just make them think they have the upper hand, then attack them with a surprise counterattack at the last second to make them bleed out. Some have successfully baited them into a trap as well, but that ain’t as easy when they have a Sorefaries or another companion watching their surroundings. Either way, once you start battling them, be wary of their revival capabilities if you don’t take away their hearty and expensive supply of black honey often stored in their leg pockets.
Public text: city-forway.md
Behind the Scenes · full notes
-
Isekai History
- See World Timeline.
- This is a city bristling with research, academia, and rich people.
- Rich people live in the city where a badge is required. Poor people live around where a badge is not required.
-
Royalty/Politics
- The central command between all kingdoms and cities. Security is tightened to show the power of Forway leaders, especially when it comes time for the Prosperity Treaty #6 meeting
-
Relationship/Threats
- If someone were to try to overthrow the current balance of power, or plant false information between leaders to provoke arguments.
-
Society Composition
- Mixed as well.
-
Religion
- Mixed as well, but money is becoming the religion.
-
Culture
- Big city. People don’t really talk to strangers.
- Using one's profession as one’s name is the norm, especially when people don’t want to bother remembering them.
- Everyone minds their own business.
- Nari Gel frenzy for style is common. People of all kinds of colors, textures, clothing, and body types can be seen. The crazier body mods are reserved for rich people, while everyone else tends to modify their hair in droves or smaller parts of the body that do not affect work.
-
Food/Drink
-
Wooly Filet Mignon Wrapped in smoked Bagarisa Bacon
- One of the most expensive dishes around. Served with mashed fried Cadioca and Domar barley.
- 1 Amethyst for a meal. Usually the first entree in expensive taverns.
-
-
Clothing
- A disparity between poor/rich. Mix from all other kingdoms.
-
Education
- Everyone has a standard dress code, and teaching. See Education for more info.
-
Crime/Law
- The Forway law. If the person has the money to pay for the crime, they can walk away; if they don’t, they go to prison.
- Forway Guards trust their crossbows with their lives. Their shiny armor and respectable funding from Forway make them rather visible and somewhat slow, but they always travel in groups, so picking a fight with them is not advised. That is, unless you know how to exploit their superiority complex, which is a common trait amongst these guards. Just make them think they have the upper hand, then attack them with a surprise counterattack at the last second to make them bleed out. Some have successfully baited them into a trap as well, but that ain’t as easy when they have a Sorefaries or another companion watching their surroundings. Either way, once you start battling them, be wary of their revival capabilities if you don’t take away their hearty and expensive supply of black honey, often stored in their leg pockets.
-
Local Embassy Quests
- Embassy Checker/Verifier
-
Guilds
-
White Bell (#3)
- A guild famous for a single courtesan rising in life after a life of pleasuring her guests. She now controls multiple brothels.
- She has a big well known homestead where some “parties” occur.
-
-
Economy
- Trading activity
- Tourism
-
Marriage
- Mixed. Some can marry according to their customs by going to the palace and speaking with their kingdom/city representative.
- A growing trend is contract marriage between money-hungry people.
-
Name Influence
- Mixed
-
Points Of Interests
-
Forway Palace
- Located at the city center.
- Entrance to the palace requires a badge
- Lower Floors: Embassy.
- Upper Floors: Restricted to Sapphire Adventurers & Kingdom/City officials.
- Underground: Research/Experimentation.
- They cross-check names against books/other people if they suspect the person.
-
Forway and You
- The biggest journal issued weekly on Freeday with news, fashion info, etc.
-
Emelia's Flowery Paradise back
- Southwest district in Forway.
- Bakery nearby
-
Broken Knuckle
- A tavern where Honati worked.
-
Specialized Schools (#E Types)
- See Education
-
The Wood People Picker (#1)
- Restaurant owned by Yosuke Forway outside the gates.
-
End Lake (a.k.a Shitter)
- Located south of the city center. It is a man-made lake where sewage from Forway is dumped, which is too much to deal with Soul Energy alone.
-
Lonida Stadium (#2)
- A privately owned stadium where some big events occur.
-
-
Festivals
-
Adventurer recognition
- Held every Paulin to recognize adventurers and promote the best (most loyal) ones
-
Fashion Show
- Held every beginning of the month for artists to showcase their arts.
-
All the way festival
-
-
Burial
- Heavily mixed depending on the culture. If the person does not have money, then the body is incinerated.
-
Visual References
- Replace walls with roads
Ganyrami
Behind the Scenes · full notes
-
Isekai History
- See World Timeline.
- Since the fall of Ganyrami, some humans have chosen to make the ruins their new home. Some bandits also live in the refuge, but they seem to live symbiotically with the locals. This made Forway interested in placing an embassy for the sake of changing this vibe, but it was, and still is, pretty tough to do so.
-
Royalty/Politics
- Somewhat detached from everyone. Freeish leaders have some shady dealings with people here, so they are left alone. Forway is trying to intervene, but they are finding it difficult.
-
Relationship/Threats
- Bandits take over if they break or leech too much from their symbiosis.
- Forway decides to take firm action.
-
Society Composition
- Of all kinds. Some shady characters can be found here.
-
Religion
- Of all kinds.
-
Culture
- Believe the past is the past, and people don’t talk about it. You deal with your own shit.
- Badges are rarely used because they mean showing your true self.
- Contracts are mostly done outside the normal contract system, which means you have to enforce it yourself if need be.
-
Food/Drink
-
Food Paste
-
-
Clothing
- Simpler stuff to deal with the dense, muggy forest.
-
Education
- Barely any.
-
Crime/Law
- Unreported. People sort to themselves instead of relying on the embassy or their guards.
- People who rely on the guards tend to get into bigger trouble anyway.
-
Local Embassy Quests
- Discovery, infiltration quests to find bandits. (Only given to adventurers they trust a whole lot.)
-
Guilds
-
None
- No Forway recognizable guild currently resides here. Forway is trying to change that, but it does not seem to work.
-
-
Economy
- Some local goods from the forest, but there is an unnatural boom (likely caused by all the stolen shit.) One can find a variety of stuff, of all kinds and origins.
-
Marriage
- No official way is commonly accepted. Guilds are rarely formed either since people don’t talk about their pasts.
-
Name Influence
- All kinds. People usually give themselves new names.
-
Points Of Interests
-
Central Hut
- One of the biggest Lishies huts ever seen. Stood the test of time, and somehow survived the fall of Ganyrami (mostly because the human who conquered it decided to take the throne for himself.)
- There’s no leader, but people sort between themselves to keep the fire in the hut lit, and someone there to act as leader, as Forway demanded someone to respond on behalf of the city. The leader basically is whoever feels like keeping up the fire. The catch is that Forway requires a person's badge, but they always say they don’t have one. It infuriates Forway representatives, but they don’t want to overstep their boundaries and cause civil unrest.
-
Buna’s Fishery
- An old place that somehow never got robbed. Likely because the owners have deep connections into shady stuff, with hints of being feared for what they did to people who tried to rob them (past rumors).
-
-
Festivals
-
None
- Due to the uncoordinated culture, there is no thematic festival or anything that brings everyone together.
-
-
Burial
- Depends if someone knew what the person wanted; otherwise, burial in the forest away from prying eyes, but expect to be stripped of all valuables.
-
Visual Reference
Old Fuhrair
Behind the Scenes · full notes
-
Isekai History
- See World Timeline.
- The largest mining town was built amongst the ruins of Old Fuhrair. Some leftover buildings can be found. Some Fuhraies traps can still be uncovered.
-
Royalty/Politics
- Everyone is out for themselves.
-
Relationship/Threats
- Cold Snaps, themselves
-
Society Composition
- Mixed. More Darfaries than humans.
-
Religion
- Mixed, but pending to the individualist side.
-
Culture
- Widespread gambling. People are trying to make as much money as possible.
-
Food/Drink
-
Old Kick in the ass
- A combo of a bunch of different shit just to clean stock. Guaranteed to taste funky, but kick your ass.
-
-
Clothing
- Gandew, heavy style.
-
Education
- Uneducated since the jobs are basically mining stuff out of the ground.
-
Crime/Law
- Sorted out among people. When the situation gets hairy, Sapphire adventurers are sent out to stop the situation. Amethysts are sent out regularly to assist the guards rotating in the city.
-
Local Embassy Quests
- None
-
Guilds
-
Big Rock (#2)
- One of the most famous guilds where a single person found a large Sapphire and spent it all out on pussy and beer.
-
-
Economy
- Mining
-
Marriage
- Closer to Gandew's way of marriage proposals
-
Name Influence
- Mixed, but leaning towards Gandew.
-
Points Of Interests
-
Falling Rock Tavern (#1)
- Famous tavern where people who just came from underground go to get lit up!
-
Mining Entry Points (#3)
- Mining happens below the city, and there are many ways to enter it. Most of it is public, with a few being privately held by some guilds.
-
-
Festivals
-
None
-
-
Burial
- Mixed, but leaning towards Gandew
-
Visual References
Sundeath
Behind the Scenes · full notes
-
Isekai History
- See World Timeline.
-
Royalty/Politics
- They have a royal family line that commands everything.
- The word of the pharaoh is absolute. They wear a gold crown with jewels.
- The person in command also decides who will be the next pharaoh when the current pharaoh is too old.
-
Relationship/Threats
- Desert, Forway deciding to fully take over.
-
Society Composition
- Mostly darker-skinned people with some Darfaries/Wozefaries/Sorefaries, and adventurers.
-
Religion
- Beasts and Fauna of the land are erected around. Their eyes are pure Fost stone, and their bodies are made from mud.
- Sayna is one of the most powerful humanoids.
-
Culture
- Most people wear simple, plain clothing.
- Richer people wear gold accessories.
- They are shy by nature, especially foreigners.
- They also tend to be very clean and drenched in perfume.
- Pharaohs can only marry their brother/sisters.
- Boots/sandals outside of home.
-
Food/Drink
-
Clothing
- Egyptician/medieval themed.
-
Education
- See Forway. They also teach more about Fauna/beasts.
-
Crime/Law
- Similar to the Forway law, but with the presumption of guilt until proven innocent.
- Many people avoid this city because of this law and how easy it is to be abused by locals over trivial matters.
-
Local Embassy Quests
- West exploration.
- Desert Exploration
-
Guilds
-
Pharaohs (#2)
- The most powerful guild in Sundeath.
-
-
Economy
- Farming/Selling Desert goodies
- Kinda Adventurer town, so hotels, healers, etc.
-
Marriage
- A man and woman can marry with the approval of the pharaoh.
- Richer ones create a guild.
-
Name Influence
- Egyptician.
-
Points Of Interests
-
Pathway
- Two massive holes that go from the entrance all the way close to the other end of the mountain. Non-citizens are only allowed access in these pathways. All roads leading from it are closed to non-citizens, as they are owned by local guilds.
-
Trial Center (#1)
- Often people are judged and executed in front of everyone else, and their remains are thrown in the desert.
-
-
Festivals
-
Protector Celebration
- Every For Day there is a celebration going on about a given protector (Humanoid animal beast/fauna.)
-
-
Burial
- Mummies placed in great depths.
- The people who are worthy, or paid large sums of money. If they have a shady/dark past, then they are most likely to be thrown out in the desert in order to not taint the “after-living” space of others.
- Mummies placed in great depths.
-
Visual References
Sweetlake
Behind the Scenes · full notes
-
Isekai History
- The main western city of the kingdom. Used as the frontier of exploration into the villages out west and unknown lands.
-
Royalty/Politics
- Similar to Blood
-
Relationships/Threats
- Beasts/Disorganization from within.
-
Religion
- Similar to Blood
-
Culture
- Similar to Blood, but more adventurers are living around here as they seek out new lands.
-
Food/Drink
-
Clothing
- Similar to Blood
-
Education
- None provided, for now. Some people move into Blood for education.
-
Crime/Law
- Follows Forway Law, but the lack of an embassy means people sort it out amongst themselves, as guards rarely come by.
-
Local Embassy Quests
- See Blood
-
Guilds
-
Bloody Honey
- One of the largest honey capturers' guilds in the region.
-
-
Economy
- Black Honey. Mead. Being a western front for exploration.
-
Marriage
- See Freeish Kingdom. Instead of fruits, it is liters of Black honey
-
Name Influence
- See Freeish Kingdom
-
Points Of Interests
-
Sweetlake Sting Hive (#1)
- Located in the center of the lake, this is the biggest known Hive of Weet Sting. Many other exists
-
Black Gold Trading (#2)
- Growing to be one of the biggest trading companies. The people behind this corporate office are freaking geniuses.
-
-
Festivals
-
Drunken Sweet Sting Festival
- See Blood City
-
-
Burial
- See Blood/Freeish Kingdom.
-
Visual Reference
Tastyleaf
Behind the Scenes · full notes
-
Isekai History
- See World Timeline.
- One of the first tribes to become a city once Aldemeri fell, but it is distant from everything due to its singular economic status.
- Humans discovered a giant tree in a hidden garden that produces a leaf that makes most things incredibly tasty.
- History diverges depending on whether humans killed the garden owners or abandoned the garden.
- The tree also lights up when it rains and helps keep beasts from Hifuna away from their settlement.
- See World Timeline.
-
Royalty/Politics
- The tree is massive, so everyone was sharing it. However, as the city grew, so did the number of people who wanted to take ownership of and profit from the tree. People from different guilds banded together and formed new guilds to seize control of the tree.
- Forway kind turns a blind eye to it as long as the tree is not harmed.
- The tree is massive, so everyone was sharing it. However, as the city grew, so did the number of people who wanted to take ownership of and profit from the tree. People from different guilds banded together and formed new guilds to seize control of the tree.
-
Relationship/Threats
- Cruro eats a few people a year.
- Sea travel is difficult
- Beasts when they stray south and meet people traveling around.
- Cruro eats a few people a year.
-
Society Composition
- Mostly humans, a significant number of Wozefaries from back in the days when they were slaves.
-
Religion
- People worship the tree for its natural protection against the beasts,
-
Culture
- Similar to Sanbi, but more wary of strangers.
- However, they constantly argue over the tree's grounds but will take action if someone dares to harm it.
- Similar to Sanbi, but more wary of strangers.
-
Food/Drink
-
Baked Crocus with Tastyleaf
- Crocus meat with tasty leaf seasoning.
-
-
Clothing
- Similar to Sanbi, but made from Croro leather instead.
-
Education
- Basic education is provided to citizens by Forway for free if they sign a contract agreeing to stay on Tastyleaf for the rest of their lives. This is to provide some protection for the tree, at least until someone figures out how to clone it.
-
Crime/Law
- Just like Forway, but for major cases, they force the person to go out and fight beasts. If he/she survived, then their punishment is absolved.
-
Local Embassy Quests
- Newland exploration
- Crucus Extermination
- Cruro Reconnaissance
- Hifuna Checker.
-
Guilds
-
East Ground (#1)
- Controlling leaves that fall East of the tree.
-
South Ground (#2)
- See Above
-
West Ground (#3)
- See Above
-
North Ground (#4)
- See Above
-
-
Economy
- Revolves around the Tastyleaf Tree in the fall. Major shipments come in/out during that period.
- For the rest of the year, it trades with Cruro and is an adventurer town for adventurers working in the area.
- Revolves around the Tastyleaf Tree in the fall. Major shipments come in/out during that period.
-
Marriage
- See Sanbi. They do so with a heart made of perfect leaves instead.
-
Name Influence
- See Sanbi Kingdom
-
Points Of Interests
-
Tastyleaf Tree
- See Tastyleaf under Flora.
-
Tastyleaf Docking (#5)
-
The main way people get in and out of Tastyleaf. Few are daring to go through Cruro Tribes instead.
-
WhiteLeaf Hotel/Tavern (#6)
- One of the first Hotels that came to existence around this area. They expanded and added a tavern as well, and distinguished themselves by having Wozefaries & Humans dance around with nothing but preserved white leaves around their bodies.
-
-
-
Festivals
-
Picking Festival
- Every Fall, the WhiteLeaf tree begins to shed its leaves, so people from four guilds compete to acquire the most amount of leaves by applying wind-related Soul Energy to move the leaves.
-
-
Burial
- Mostly thrown in the sea. Some cremation
- Some adventurers' bodies are returned to their place of origin as well.
- Mostly thrown in the sea. Some cremation
-
Visual References
- Like Sanbi Kingdom, but smaller
Triangle
Behind the Scenes · full notes
-
Isekai History
- When humans fled from the lishies’ hungry mouth, they came across a piece of land where natural rocks formed triangles. They began building things in a triangular shape, and since it is such a powerful natural structure, it survived the harsh storms from the sea.
- Certain individuals took this natural idea and created a community place to ensure everyone followed the triangle way of doing things.
- When tons of people fled to this city during the Greed period, the community forced “The Triangle Way” on everyone. It worked to calm and organize the populace while allowing three guilds to essentially control everything.
- They control everyone to such a point that even people’s poop schedule is synced.
- There are bathrooms everywhere.
- Everyone goes to poop at the same time.
-
Royalty/Politics
- Triangle on Forehead marks the three royal guilds. They control everything on the island.
-
Relationship/Threats
- Other places, if they discover the truth.
- Tsunamis
- Other places, if they discover the truth.
-
Society Composition
- Only humans can live in the city. Any other species must wear a triangle amulet for the duration of the stay.
-
Religion
- The triangle gave them new life, protecting them from the elements. It started off as people; now it has become something above and beyond people. A thing. A concept.
-
Culture
- Similar to Sanbi, but not as warm and friendly if you don’t believe in the power of the triangle.
- Not exactly friendly to other species either. Pets are frowned upon.
- Worships triangles. Specifically, the original triangle is held in the Triangle Cathedral. People come here to touch it in hopes of good luck and health. In some cases, people from other places come here in hopes of solving issues caused by their DNA, as Soul Energy can’t seem to solve those.
- Similar to Sanbi, but not as warm and friendly if you don’t believe in the power of the triangle.
-
Food/Drink
-
Clothing
- Like Sanbi Kingdom, but with Triangle cuts in their shirts and other things revolving around the triangle craziness.
-
Education
- Based on Forway, but with emphasis on Triangle teachings to force people into their cult from early on.
-
Crime/Law
- See Sanbi Kingdom
-
Local Embassy Quests
- None
-
Guilds
-
Ronaldo Lazyeye (#1)
-
The mansion for one of the guilds controlling the island. Yellow.
-
Purple-Magina (#2)
- See above. Purple
-
Angry-Jin (#3)
- See above. Red Color
-
-
-
Economy
- Tenderthrough
- Bridge between Freeish and Sanbi trading on the south end of the region.
- Tenderthrough
-
Marriage
- Within the Triangle cathedral, with the guild of both persons present.
-
Name Influence
- See Sanbi Kingdom
-
Points Of Interests
-
Triangle Central
- The central building behind Triangle City.
-
Cleansing Fountain
- Where people go to have enemas in public. They touch their butt in a fountain and clean it up for them.
-
-
Festivals
-
Triangle Fest
- Hold every Moacir. A bunch of people playing the triangle at the same rhythm around the cathedral in hopes of increasing the power of the triangle in keeping enemies at bay.
-
White Roundies Arrival
- Every winter, white roundies arrive. People tend to party with them because they behave like a dog but are the size of a human. People also use them to try to exchange food for stuff they find in the deep sea. Sometimes they get lucky and get gold; sometimes they get a half-eaten fish.
- Triangle Citizens tend to keep them at bay/not socially as much.
- Every winter, white roundies arrive. People tend to party with them because they behave like a dog but are the size of a human. People also use them to try to exchange food for stuff they find in the deep sea. Sometimes they get lucky and get gold; sometimes they get a half-eaten fish.
-
-
Burial
- Same as Sanbi, but the rocks here are triangle-shaped.
-
Visual References
Houses would still present a medieval mix with sharp angles and a concrete and glass appearance mixed in.

Waterfall
Behind the Scenes · full notes
-
Isekai History
- See World Timeline.
- As time passed, smart people saw the potential of using the waterfall to grind grain, and the city flourished.
- With the prosperity treaty, this city became the central point for producing fishmeal (dried fish from Sanbi) and flour (Domar wheat from Tolerideme). Also, tourists who want to see its beauty
-
Royalty/Politics
- Some citizens still treat Sanbi Kingdom citizens better than Tolerideme Kingdom citizens, especially given that Tolerideme people are seen as lazy for overrelying on soul energy to do everything.
- Part of it is that Tolerideme is always fair on pay and straight in negotiation, which leaves Waterfall in a tough spot as they are more Sanbian/flexible.
- “The ones who control the water mills control the city.” However, they are kinda lazy about the controlling aspect and rather unwilling to deal with matters that don't affect them directly, so usually Forway City has to bring someone to take care of the embassy, which also takes care of the city.
- Some citizens still treat Sanbi Kingdom citizens better than Tolerideme Kingdom citizens, especially given that Tolerideme people are seen as lazy for overrelying on soul energy to do everything.
-
Relationship/Threats
- Not really.
-
Society Composition
- Mostly humans, a decent number of fat people due to Tolerideme being nearby, and high carb consumption since fresh-baked bread is cheap. Darfaries can be seen as well, but they also tend to be slightly overweight. Not many Wozefaries/Sorefaries due to colder climates.
-
Religion
- Mixed between respecting “Sea” god & reverence towards the “Three Smart Ladies”
-
Culture
- Kinda keep to themselves but still not unwelcoming of strangers. Except to Tolerideme citizens who tend to get the “you wait in line longer” treatment.
- Kinda on the lazy side since they have so much job stability. They shit on Tolerideme citizens, but they don’t see their own laziness apparently
-
Food/Drink
-
Finger Cake
-
After someone lost a finger on the cogs, they realized a cool cake possibility and created multiple dense finger cakes. Great for adventuring. Now, one of the most famous ones includes
- Domar
- Gyut Domar
- Lonllow Domar
- Purplebread Domar
- Fishmeal With Tastyleaf Domar
- Black Honey Domar
- Rakuja Gyut Domar
- Cadioca
- Tastyleaf Cadioca
-
From the same crochet bag, she dug around, pulled out a rectangular thatch box, and slid it open, revealing a yellowish color with red dots along the width and girth of a finger inside.
-
~7 Pearls for each about the size of a fist.
- Refill leather package for 6 = 68 Pearls
- Refill Only = 42 Pearls
-
Visual Reference
-
-
-
Clothing
- Similar to Tolerideme.
-
Education
- See Forway.
-
Crime/Law
- Like Sanbi Kingdom
-
Local Embassy Quests
- Nothing Additional
-
Guilds
-
Elevator
- Guild that controls the elevators.
-
Finger Cake Maker
- Guild that controls the famous Finger cakes from Waterfall.
-
-
Economy
- Grind Domar Wheat into Flour
- Received by boat from Tolerideme
- Grind Dried Fish into Fish Meal
- Received by boat from the Sanbi Kingdom
- Goods passing through the elevators
- Grind Domar Wheat into Flour
-
Marriage
- See Tolerideme Kingdom.
- It is rather common to declare their love during an elevator descent.
-
Name Influence
- See Tolerideme/Sanbi Kingdoms
-
Points Of Interests
-
Water Mills
- Several mills take the power of the waterfall to grind all kinds of stuff. A few owned by the same guild, which makes them rather powerful.
-
Cliff Walk (10,764 steps)
- Carved into stone long ago by former Sanbi Kingdom citizens. Each step is 20 cm. With the great elevators built, this is now mostly used as a punishment or by some people, be it financial, law, or weight loss (who prefer not to die, or suffer from other means)
-
Elevators
- Structures controlled by cables on the side of the wood guide the elevator up/down
- Elevator controllers can move at ~10 km/h (~12 minutes to ascend/descend due to speed-up/slow-down).
- Max weight/Cost: 5,120 Kg
- Per Person: 20 Pearls (if really fat, or Darfaries, they charge double. Sorefaries rides free.)
- Per weight: 1 Pearl for 3kg
- The top/bottom has locks to keep the thing in place to prevent floating away when there is no cargo.
-
Rainy Waterfalls
- With the creation of the Buhraies Plains, a double waterfall appeared and divided the land between them, creating a spot that the wood people could not reach. The waterfalls themselves are so big and tall that they create clouds over the entire region.
-
Elevator Guild (#1)
- People who own and maintain the elevators running congregate here.
-
Above the Clouds Hotel (#2)
- A rich hotel with spectacular views of the clouds.
-
Longing for Sun Hotel (#3)
- One of the cheapest hotels around here. They have no windows and come with a rough painting of the sun where windows once were.
-
Drunk Step Bar (#4)
- Such an old bar that it had a previous name at some point, but so many people come here to get loaded up before going up the massive stairs that it got renamed to a proper name
-
Halfway Inn (#5)
- A cheapo inn/restaurant that offers a couple’s discount when they take the stairs together.
-
Finger Cake Factory (#6)
- A large factory that makes all kinds of Finger Cakes.
-
-
Festivals
-
Waterfall Grand Race
- Every summer, there is a grand competition of a race to see who is the fastest to reach Sanbi after jumping from the docks in the base of the waterfall and swimming downstream.
- Soul Energy of any kind and intensity is allowed. You can’t harm others, and your body is yours to enhance as you want.
- Clothing of any kind is allowed.
- Record Holder is a Female Darfaries who swam the competition in 13.5 Hours
- Soul Energy of any kind and intensity is allowed. You can’t harm others, and your body is yours to enhance as you want.
- Every summer, there is a grand competition of a race to see who is the fastest to reach Sanbi after jumping from the docks in the base of the waterfall and swimming downstream.
-
Waterfall Jump Race
- Every summer, there is a grand competition to see who falls down the fastest from the waterfall and safely lands in the water below.
-
-
Burial
- Some follow Sanbi Kingdom practices, others follow Tolerideme.
-
Visual References
- Sanbi-like, but more hilly mixed with Tolerideme Wood People building structure.
Wingarest
Behind the Scenes · full notes
-
Isekai History
- A smaller village that grew in the backbone of Wingarest. Also serves as an adventurer's resting stop. Notorious for being the most lazy thing around. Some people like to visit just to chill.
-
Royalty/Politics
- Village elders keep things afloat as Forway does not seem to care that much.
-
Relationship/Threats
- Not really, but Wood People.
-
Society Composition
- Mostly humans, some Darfaries. Some adventurers who settled around for winga hunting.
-
Religion
- Nothing really. More of a respect for their food source than anything.
-
Culture
- The laziness of Tolerideme people. Everything is chill. Calm. Everyone is sleepy all the time, and without a care in the world.
- *To Deo: Ferreira Gomes/Oiapoque.
-
Food/Drink
-
Clothing
- Tolerideme-like.
-
Education
- None. Some who want proper education go to Tolerideme.
-
Crime/Law
- Forway law, but people tend to sort out among themselves as Forway guards rarely come by.
-
Local Embassy Quests
- None additional
-
Guilds
-
Sleepy Jona
- A famous guild for crafting the most comfortable beds in the kingdoms.
-
-
Economy
- Crafting of materials from Wingas. Surviving from fish/Wood People. Trading with Tolerideme.
-
Marriage
- They teach a Winga to say the “X, would you marry me?”
-
Name Influence
- Tolerideme
-
Points Of Interests
-
The Great Cluster
- A mountain with several clusters of mud houses created by Big Wingas. A human could fit in the holes, which shows they were big, and the claw marks that still exist show how fearsome such a species was.
- It is now mostly inhabited by Wingas.
- What was once a royalty- or leader-type house now lies empty. It is the biggest mud housing accommodation compared to other mud houses.

-
Old Bert’s Bar
- The oldest place in the region. They only open for dinner.
-
-
Festivals
-
None
- People are too lazy to do anything.
-
-
Burial
- Cremate with Wood People.
13 more entries on this page are only in .
Built from: Legacy/Public/city-forway.md, Legacy/Behind The Scenes/World Lore/City.md


















































