#HusbandOutWorld
Behind The Scenes is on: pages include the author's full notes and spoilers.

Badges, Embassies & Guilds

Embassies

Forway Winga and Big Winga: a Forway guard riding a huge blue parrot-like Big Winga, with smaller Wingas in flight.

Embassies are opulent seven-story tall buildings planted in major Forway cities and every kingdom. Their overall dark-looking construction contrasted the accenting bright red, orange, blue, and green from the four kingdoms, even going so far as using the same specialty-made nari-glass from the Forway City palace, giving this building a unique look that doesn’t matter where you came from or where you go, you know what this building stands for, and who it belongs to—including the black fence surrounding the moat.
If you want to use the building like any other badge-holder citizen of the kingdoms, then they will welcome you with wide open arms and a kiss! Maybe not a kiss, but you get the point. They provide badge, courier, banking, revival, guild, contract, storage, quest, and adventurer services, so this building is always packed with citizens, Forway guards, and adventurers.

There’s always at least one guard mounted in a big winga flying around, but do be wary that big winga is another forway guard who transformed himself into a big winga, so they are much wiser than the beasts—if you have somehow seen one given their pretty much extinct nature. Also, don’t forget the cutesy wingas tirelessly traveling back and forth between embassies, carrying vital information, love letters, and of course, gossip and shit posting all over the land. They are not known for spying on the contents of letters, but if you’re up to no good, you should obscure the messaging just in case.

Forway embassy at night under a green moon: the dark stone building with orange, green and blue arches and glowing windows.

On the subject of doing no good, the building is filled with riches since that’s where the Forway taxes and banking deposits are accumulated and transferred to/from the Forway palace. However, think twice, maybe three times, about getting your grubby hands on it as the embassy land, even though it might be inside a kingdom, is still entirely under Forway’s jurisdiction. And don’t bother using your slivery tongue to talk your way out if you get caught fucking with them, as the supremacy of the Prosperity Treaty protects the embassies and the guards—even if they went as far as pulling your intestines out, wrapping your feet with it, then throwing you from the open fifth floor for an exclusive bungee jumping experience.

They are so strict with it that it doesn't matter if you're a Sanbi guard that found themselves in the wrong place. Your king or queen won't be able to move a finger despite the Forway embassy being inside the Sanbi Kingdom. You will be Sanbi shit out of luck. Same for any other embassies.

Badges

187 (images illustration)

The official way to prove who you are and to prove you are a citizen of a Kingdom or Forway and one of its cities is through badges. It’s possible to live without one; many do, but if you want to make any use of the plethora of the services provided by Forway and its embassies, sometimes of a given kingdom you participate in, then you don’t have a choice but to cough up some balls and pay for one. Also, don’t try to get a second badge with a different name unless you’re able to fake your very own soul. Forway has an extensive system in place to ensure you can only register your soul as a citizen once.
The badge is normally made out of soul wood, hence its greenish color. The corners are decorated with four small peals unless you are an adventurer. Amethyst, Aquamarine, and Sapphire adventurers will have the corner balls of their badges matched accordingly.
On the front of your badge, your name, city, and guild are displayed. That is, if you participate in a guild, but if you’re one of those types that like to be in everything to fulfill the void in your chest, then often the biggest one is chosen to be displayed—you can recraft your badge to display another guild too. Below it is a thermometer-like apparatus that measures how much Soul Energy you have. A bioluminescence only appears to the badge owner whose blood was used during the creation process.
On the back, carved wood shows the Forway logo in black and white. If it still smells like burned wood, then you know for sure that the badge was created recently.
Black wood Nari badges are special badges given to kingdom and city officials. Their eye-catching look will make anyone listen to what the owner of the badge has to say, even if it is followed by a punch in their smug face.

Names

To make name, contract & negotiations easier, Forway implemented a naming schema that began with any kingdom child born after the prosperity treaty came into effect in 671 A.G.
NAME PLACE GUILD
NAME:
·       Given by parents when the child is born. Uniqueness and name characteristics depend on the region.
PLACE:
·       City of origin or main residence.
·       Often associated with where their primary guild is located.
GUILD:
·       If participating in multiple guilds, then any preferred of them.
·       If the guild name is described as CITY-GUILD, and the city is the current place of the badge owner, then it is not written (e.g. Itagiba Sanbi Royal vs Itagiba Sanbi Sanbi-Royal)
·       If not actively participating in any guild, this part of the name is skipped.

Embassy Captains

The utmost authority of the given embassy they are in. They have the utmost authority if the embassy is in a city managed by Forway. Otherwise, the embassy grounds are their utmost authority, with the kingdom the embassy is located in belonging to whoever owns it. They have been essential in maintaining stability and an overall sense of peace and prosperity ever since the Prosperity Treaty was created. With that stated, you will only see Aquamarine or Sapphire Forway captains in those positions, as Forway officials must trust their own future to them.

Some become loved, some become feared, and sometimes both, depending on who you ask, but either way, they all work towards that one goal.

Now, why would someone of such stature be dressed like a guard, with only a fancy cap to differentiate them? It's simple, really! Forway enforces all the generals' armor and social clothing to be the same as soldiers to ensure they remain aware of where they came from and the impact of all their actions, as it's easy to get lost in the numbers and make a decision that seems good on paper but creates a strain in the relationship between the kingdoms, or people, and Forway.

Embassy News

Embassies are also responsible for being the news source and relay for Forway (and in some aspects for Kingdoms as well). They have a classification for news events, each costing progressively more than the previous one:

Type 1: General

The cheapest one. Usually done by people looking for specific things or just wanting to brag about something. Kinda turned into a marketplace for odd things over the years. Your info will be posted on the general board and the weekly Forway News printout. Whoever wants to read it or ask a guard for info will have an opportunity to see whatever you posted. Sometimes Pearl Adventurers will check this board, but don’t count on it.

Type 2: Local Warning

Missing People, personal protection, etc. Usually, all quests are classified as Local warnings. The usual “Pay to Win,” or rather, “Pay To Be Heard.” Your thing will be posted on the Quest board, which is where Adventurers are far more keen to check out. The captain will also announce all open quests/news of this level on every Monnalow. Some companies/traders advertise their wares at this level as well.

Type 3: Kingdom Alert

Has the Buhraies castle decided to spill a bunch of undead garbage once again? Has a Kingdom official been taken hostage? Do you have a lot of money and want something done quickly, or do you want everyone to know about it? Then this is what happens when you pay out of the ass for news. Alongside the quest board and shouting at Monnalow, the captain will immediately send a shoutout across the kingdom's main cities/villages to gather all available adventurers to assist with your request (if necessary) or just shout out the news as-is.

Type 4: Emergency

For when shits the fan, such as an external invasion or an army of Hifuna monsters, somehow decide to march down towards Forway. This has never happened since Forway was established, so it’s just a news type in theory. Some higher-ups in Forway even pushed for the removal of it since it costs resources, keeping every embassy at the ready for an emergency level of alert (which most likely aren’t.) It includes being able to staff at least a hundred adventurers with lodging, food, and fighting resources within three days, be able to defend itself from a Tier X spell, etc.

Public text: badges-embassies.md

Behind the Scenes · full notes

  • Isekai History

    • Embassies were created right after the Prosperity Treaty.
    • The reason the embassies came into existence is to allow Forway's influence to reach all involved cities/kingdoms.
    • The area within the embassy's marked boundary is officially Forway City territory.
    • Forway guards are always present. They even have Big Wingas (guards wearing Big Winga nari gel) to protect the embassy.
  • Location

    • Every kingdom/majorly recognized city has an embassy, and they all report to the Forway City Palace.
    • Floor plan:
      • Floor 1: Adventurer lounge and quest boards. Where people can come in to place quests.
      • Floor 2: ?
      • Floor 3: Administration
      • Floor 4: Administration
      • Floor 5: Open Concept. Where people can see the horizon and where the sanbi guards get and release wingas. All mail is sent/received in the same floor inside.
      • Floor 6: Winga Rest
      • Floor 7: ?
  • Embassy Captain

    • The utmost authority of the given embassy they are in. They have the utmost authority if the embassy is in a city managed by Forway. Otherwise, the embassy grounds are their utmost authority, with the kingdom in which the embassy is located in belonging to whoever owns it. They have been essential in maintaining stability and an overall sense of peace and prosperity ever since the Prosperity Treaty was created. With that stated, you will only see Aquamarine or Sapphire Forway captains in those positions, as Forway officials must trust their own future to them.
    • Some become loved, some become feared, and sometimes both, depending on who you ask, but either way, they all work towards that one goal.
    • Now, why would someone of such stature be dressed like a guard, with only a fancy cap to differentiate them? It's simple, really! Forway enforces all the generals' armor and social clothing to be the same as soldiers to ensure they remain aware of where they came from and the impact of all their actions, as it's easy to get lost in the numbers and make a decision that seems good on paper but creates a strain in the relationship between the kingdoms, or people, and Forway.
  • Birth Documentation

    • Every newborn child should be promptly registered with a badge from the local embassy.
    • Doing so is the only way to participate in the services provided by embassies.
    • It is common for people in Tier I & II societal statuses not to have badges. Or get it at a later stage in life.
  • Badge

    • Official documentation that allows personal identification, especially for adventurers as they are promoted between tiers.
    • All badges are made of wood, with balls shaped to represent the adventurer tier, and iron-shaped balls represent a normal citizen.
      • For instance, let’s say someone creates a badge in one embassy, then goes to create another badge in another embassy. How do you prevent such a thing from happening? Forway has specialized Wingas to fly samples of people’s blood, mixed with ground nari stone, from all corners of the world to Forway, where the central soul repository is located. Maintaining that alone is such a behemoth of a cost that it would burden a single kingdom far too much. Plus, a centralized repository allows identifying someone’s corpse mangled beyond recognition if they are found at the side of the road. They can lie about who they are, but their soul can’t. Well, that is if they had enough money to have a badge in the first place.
    • Black wood badges are for city officials, kingdom representatives, & Embassy representatives.
      • Example. In Sanbi, only Itagiba Sanbi Royal and Lofinghy Sanbi Forway General have it.
    • The cost is 1 amethyst for a badge.
  • Quest ranking

    • They introduced a ranking system to help match adventurers to quests.
    • Is determined by retired adventurers and Forway city officials.
  • Adventurer

    • An adventurer is officially a Forway city job created to maintain order and keep tabs on rumors spreading throughout the kingdom. Kinda like a decentralized military.
    • Once a year, a celebrations feast is held for the adventurers, with recognitions and promotions being held on the annual Adventurer feast every Paulin 100th
      • This is a way for people of lower stature to acquire a better life, albeit at the cost of it being more dangerous than city life.
        • That is if they don’t die too much.
      • Adventurer levels
        • Tier V - Black Sapphire (Hidden):
          • See Bandits > Black Sapphires.
        • Tier IV - Sapphire:
          • They are well-rounded in many aspects of life, including battle & conflict management (such as talking with Kings/queens, investigation, etc.).
          • They all seem most loyal to Forway city and keeping their power throughout the kingdoms.
            • Most of them, at least.
          • They are also reticent, especially when it comes to Forway private matters.
            • A handful of them, though.
          • Requires going to adventurer school to become a Sapphire, plus many years of loyal service.
        • Tier III - Aquamarine:
          • Tackles more dangerous quests such as elimination of bandit camps, dangerous beasts, and Hifuna control.
          • Requires attending fundamental school or taking a test to determine whether the person passes.
          • High sought after bounty hunting.
        • Tier II - Amethyst
          • Often tackles carriage protection, beast, and bandit hunting alongside many related requests.
          • De facto hunters of fauna. Often pairs up with Pearls for training and a helping hand.
          • Some bounty hunting quests. Create Bandit Traps
        • Tier I - Pearl
          • Bottom-of-the-barrel tasks. Assist with lighthouse-keeping jobs, construction outside cities/kingdoms/etc.
          • Often traveling from city to city to seek jobs, gain experience, and increase their Soul Energy capacity
          • Aid to Adventurers (Amethysts) as well.
    • Prosperity Treat Section #2 Sub #3 Official punishment for one’s action may only be carried out by Forway guards or a given Kingdom’s army. No Adventurer can act on behalf of Forway, unless authorized so for a given action.
  • Revival Services

    • Every adventurer can be revived at any embassy if they so choose. When taking a quest, they must accept a deadline before a search party is sent out to gather their body, and attempt to finish the quest for him/her.
      • If they find their body, they will revive and will take 50% of the profit on all other quests until the adventurer repays their debt to Forway.
        • If they die before repaying the debt, they are forced into becoming Forway guards.
      • If they flee, they will become wanted criminals.
      • For some people, they consider this to be effectively slavery.
    • If an adventurer’s body is not found within a time found to be reasonable for their soul to still be revived, then Forway will process the adventurer as “Presumed Soul Dead.”
      • Forway will retain the check badge to ensure that no one else impersonates the dead adventurer. Meanwhile, all guilds associated with the person will be notified of the change in status and will move any personal inventory/services to the top guild chosen by the person.
        • *Otherwise, have the property split between guilds according to the will when they sign up.
        • If a person has no guild, then the state will donate their belongings to charitable organizations within one calendar year of status change.
  • Banking Services

    • Banking can be done at any embassy. Kingdoms can manage their own money, rather than keeping all the money in Forway City.
      • In a way, keeping it decentralized.
      • Taking money out means submitting a request and waiting for approval while the embassy communicates with Forway to confirm the person has the funds. Same for deposits. It takes a few days for the money to become available.
    • Loans are done, and fees depend if it is an individual or a guild asking.
    • Investments can be done through there as well, but it is all focused on Forway-backed projects. Individual-backed projects are done through direct contracts.
  • Guild Services

    • They also offer guild recognition services. For one sapphire, you can create an officially recognized guild where the embassy can maintain an official list of guild members by duplicating their badge and storing it in-house.
    • Guild services include property management for certain members, asset management, storage, etc.
    • This is widely used by adventurers and families to share resources as a guild.
  • Storage Services

    • They offer kingdom-wide storage, where whatever you deposit at one embassy will be available for pickup at any other embassy.
    • Just don’t expect quick turnaround times, as they keep costs down by moving stuff as cargo is available, but it is for sure the most secure way to store your stuff.
  • Cross-Kingdom Courier Services

    • Every Embassy also offers Winga courier services.
    • Kingdoms tend to have their own separate Winga courier services for more private communication.
    • Winga mail is the size of a postcard. The envelope is in one of the different
    • kingdom colors. Comes with a seal on top.
      • Kingdom color is the destination color
      • Forway holds the price at 1 Pearl to send a letter to any Embassy.
      • When buying the envelope, a single white page comes inside by default.
      • People can buy premium paper at the embassy or bring their own, as long as the letter's total weight is no more than four pearl balls.
        • Anything heavier needs to be sent by private mail or the kingdom’s storage service.
    • Winga mail template
      • For all From + To + Embassy Name, it’s written in White ink.
        • Sometimes in another color when there’s a necessity.
      • The back is the same color as the front.
    • Embassies & Guilds (World Lore illustration)
      • See Kingdoms for their own Courier/Locally Private services.
  • Contract Services/Contracts

    • Contracts by default require the blood signature of participants (which is then mixed with Nari upon signing)
    • Contract issues take responsibility that the correct blood of the correct person is taken upon signature.
      • Which is why public contracts between parties are often signed at an embassy, where a proper witness is responsible for ensuring the contract is formally and legally binding.
      • Kingdoms can have their own contract authority, and they are considered just as legal as Forway contracts.
    • All contracts have nullification clauses, and they must be located in the back of the contract.
    • To verify a contract is legit, one would place the corresponding person's badge in the signature field. If the blood signature matches the person in question, the badge base (where the thumb is placed) will light up.
  • News

One of the official business of the Embassies is to relay official communication as well. Every day right about at Monnalow, the local Forway captain ends his shift by going to the local public square and shouting out the daily news from Forway.
They also have weekly printouts available on every Forday that cover the week available at every embassy, which is more of a thing on Tolerideme and Forway due to the higher number of people that can read. The rest prefer the shouting (shout casting or shoutcast ) or word-of-mouth version.

  • Type 1: General

    • The cheapest one. Usually done by people looking for specific things or just wanting to brag about something. Kinda turned into a marketplace for odd things over the years. Your info will be posted on the general board and the weekly Forway News printout. Whoever wants to read it or ask a guard for info will have an opportunity to see whatever you posted. Sometimes Pearl Adventurers will check this board, but don’t count on it.
      • Cost: 1 Pearl to post + rewards
    • Type 2: Local Warning
      • Missing People, personal protection, etc. Usually, all quests are classified as Local warnings. The usual “Pay to Win,” or rather, “Pay To Be Heard.” Your thing will be posted on the Quest board, which is where Adventurers are far more keen to check out. The captain will also announce all open quests/news of this level on every Monnalow. Some companies/traders advertise their wares at this level as well.
      • Cost: 1 Amethyst to post + rewards.
        • Posting might be delayed a bit while they investigate before putting it out to adventurers.
    • Type 3: Kingdom Alert
      • Has the Buhraies castle decided to spill a bunch of undead garbage once again? Has a Kingdom official been taken hostage? Do you have a lot of money and want something done quickly, or do you want everyone to know about it? Then this is what happens when you pay out of the ass for news. Alongside the quest board and shoutcasting at Monnalow, the captain will immediately send shoutcasts across the kingdom's main cities/villages to gather all available adventurers to assist with your request (if necessary) or just shout out the news as-is.
      • Cost: 1 Aquamarine to post + rewards.
        • Posting might be delayed a bit while they investigate before releasing it to adventurers.
    • Type 4: Emergency
      • For when shits the fan, such as an external invasion or an army of Hifuna monsters, somehow decides to march down towards Forway. This has never happened since Forway was established, so it’s just a news type in theory. Some higher-ups in Forway even pushed for the removal of it since it costs resources, keeping every embassy at the ready for an emergency level of alert (which most likely isn’t.) It includes being able to staff at least a hundred adventurers with lodging, food, and fighting resources within three days, being able to defend itself from a Tier X spell, etc

      • Cost: 1 Sapphire to post + rewards

        • Posted immediately.

    Quests

    • Jobs offered to Adventurers. Some jobs require you to be a certain type of adventurer (Pearl, Aquamarine, etc.)
    • General
      • Bandit Extermination
        • +Aquamarine
      • Personal Protection
        • +Aquamarine
      • Cargo Protection
        • +Amethyst
      • Soul Energy Assist
        • +Pearl
      • Beast Hunt
        • +Amethyst
      • Bounty Hunting
        • +Amethyst
      • Bandit Traps
        • +Amethyst
      • Fauna Hunting
        • +Pearl
      • Construction Assistance (in the wild, such as roads)
        • +Pearl
      • Lighthouse assistance
        • +Pearl
      • Training
        • +Amethyst
      • Area Surveillance
        • +Pearl (usually around cities)
        • +Amethyst (more out in the wild)
      • Message Spreader
        • +Pearl (usually around cities and villages when there’s not enough Forway guards.)
      • Road Maintenance Assistance
        • +Pearl
      • Village Checker
        • +Amethyst
      • Missing Person
        • *Includes Boat/Person Rescue in some places
        • The badge of the suspected missing person can be retrieved by an adventurer to confirm the missing person, but if lost, the adventurer will have to pay 10x the quest reward or face forced labor. The adventurer has 1 week to return the badge, or a hefty fine equivalent to the reward will be applied for every week thereafter (up to 10x) and the issue of arrest of the Adventurer.
        • +Amethyst
      • Adventurer Hunter/Rescuer operations
        • +Aquamarine
      • Kingdom/Guild/Business Law Compliance (Secret)
        • +Sapphire
      • Archeologist Assistance
        • +Aquamarine
    • Local
      • See the local embassy for more information.

Source: Legacy/Behind The Scenes/World Lore/Embassies & Guilds.md

Guilds

265 (images illustration)

Guilds are, succinctly, officially registered families, whether bonded by blood or not. Families use it to share governance of their wealth, properties, and storage amongst the members or just to set up inheritance ahead of time to prevent infighting—or just for the sake of clout. Adventurers often do the same but share resources, especially in larger guilds. Forway storage services are cheaper than private alternatives, but they are undoubtedly the safest. Just don't expect fast turnaround times unless you pay out of the ass!

Guilds can become famous or infamous too. A great example is Blue-Flower-Red-Bone Guild from Blood, where quite a few people will know that name was associated with the prominent sapphire adventurer Fernan Blood because they see it on his statues erected in Blood and Tastyleaf, but they might assume it was an adventurer guild, not his family guild.

Adventurers

Adventurers—or as some would put it—Forway's bitches on a tight leash are akin to a decentralized army composed of freelancers. A great majority of them are either indebted to a hosting guild or a private lender for the initial seed investment to gear up or cover the revival costs, sometimes getting debts from shady backgrounds, all for a simple goal! Have a better life. Some can become indebted to Forway itself, but by that point, you're already an Aquamarine or Sapphire, and debts are part of life.
Talking about the adventurers' tiers, Forway has a firm structure of recognition, with recognitions and promotions being held on the annual Adventurer feast every Paulin 100th:
Tier I - Pearl are the newcomers, prohibited from most jobs due to their lack of experience. Plus, Forway is not as willing to trust them either, so they are given menial tasks to improve their skills and specifically increase their soul energy, such as pest control or certain fauna hunting or flora gathering within or around cities, assisting civil construction, maintaining lighthouses, and area surveillance. In emergencies, they are relied upon as message spreaders to free up Forway guards and other higher-ranking adventurers to deal with the crisis itself.
Tier II - Amethyst are given jobs similar to Pearls but tend to be out in the wild instead, like hunting Bagarisas. Plus, they are often used for Bounties, Bandit traps, and even some beast hunting or cargo protection. It's common to see Amethysts paired with Aquamarines since it's quite symbiotic—the Amethyst adventurer gains experience and more balls by participating in more dangerous quests while the Aquamarine saves balls as they get a higher cut of the quest.
Tier III - Aquamarines are the ones who somehow survived this challenging profession long enough to have the opportunity to partake in even more dangerous quests, including participating in rescue parties for presumed dead adventurers to revive and stick them with an even more outstanding debt as revival ain't free! Some luck out with well-paid personal security jobs that mainly involve posturing around looking tough, while others are so addicted to the thrill of the fight they prefer to take bandit camps exterminations alongside Forway guards.
Tier IV - Sapphires genuinely are the perfect soldiers. Their experiences alone would fill many books, so much so that it's not uncommon to have some of them turn into advisors or straight-up Forway officials when they get older. Plus, Forway itself trusts them with fully paid admission to Adventurer School if they haven't done so already, plus access to secret quests and official matters that most of their Forway guards never dreamed of being part of. It's like the old saying goes: If you see a Sapphire passing by while leading an adventurer party, then you can rest safe that they will put an end to whatever is troubling you. However, if you see a group of nothing but Sapphires, then run away as shit is about to go down.

Public text: adventurers-guilds.md

Behind the Scenes · full notes

  • Isekai History

    • A concept where people of similar skills, trade, or character banded together to create shared ownership of their assets.
    • Given that people do not have last names, this is how an individual can distinguish themselves.
  • Family

    • Relatives is a term well known, and so is family, but last names do not exist. The guild is what people use in place of a family.

Source: Legacy/Behind The Scenes/World Lore/Embassies & Guilds.md

Built from: Legacy/Public/badges-embassies.md, Legacy/Public/adventurers-guilds.md, Legacy/Behind The Scenes/World Lore/Embassies & Guilds.md

Ready for spoilers?

Behind The Scenes shows everything: the author's full notes, secrets, and story notes for arcs that haven't been released.

Reading settings