Kingdoms
Freeish (Freeishan)

Freeish Kingdom
The Freeish Kingdom is composed of a cluster of several smaller cities. It came to be during the trying times before The Prosperity Treaty existed, when many people fled the other kingdoms and their incessant thirst for war.
The Freeish Kingdom is known for its spacious cities that resemble living in the middle of a forest, even in the most populous ones. The cities in the middle are known as the Soil Group, and they are more skewed towards farming and fishing. The outer ones are in the Blood group and rely more on hunting. This separation did not start right from the beginning; rather, it evolved naturally, and over time, they just started using those names without even realizing it.
Getting anywhere without an egua is tricky unless you love walking—and by that, I mean you might have to walk 20,000 steps a day to do all of your errands as everything is entirely horizontal-like as if people were mortally afraid of heights.
Watching the sunset fall over a gyut or greenbread farms commonly found in the Soil group cities is a sight to watch. Just watch out for Trunk People! Even though they may be small and cute as they innocently light up the entire city, if enough of them turn on you, you could be burned down to a crisp. Falling greenbreads are fatal for their astounding human weight and size, so look up!
Contrary to all other kingdoms, residents vote on their city leader, and the leaders vote on the representative of Freeish. It seems to work for them, at least for the most part—
Make sure to stop by during the White Roundies arrival! It’s pretty fun playing with them! You might even get something valuable if you play fetch with them.
Guards
Freeish Guards are like a dollar store version of Forway guards, but their courageous spirit and sense of protecting their Kingdom more than compensates for their lighter yet versatile bone-wood armor. Whenever they remove their short swords from their forearm sleeve, you better get some distance unless you can parry and strike true like no other. They also like their Nari bombs as well to close the gap, so watch out. If that wasn’t enough, their reflex appears to be higher than average as the entire Freeish bloodline of guards developed a tradition of training on hallucinogens to increase situation awareness and reaction times from childhood.
Names
People’s names in this democratic-focused kingdom sound similar to Brazilian names. Influences from other Kingdoms' names and cultures are not uncommon given this kingdom’s history. Rarely someone has a city name of Freeish, but rather one of the villages that makes up the kingdom.
Villages
#1 - Governor State
Main House where the current elected leader lives. Not exactly as big as an entire village, but the entire state covers about 13 square km (~5 square miles) of a private island where all elected kingdom personnel live and work inside.
#2 - Carbeyland
The “Original” village as some say where Carbey was planted in mass.
#3 - Farplace
It was, and it still is, kinda far from everything.
#4 - Treetop
A village named after hunters from this area often using treetops to attack prey.
#5 - The Mill
The name stuck after this village became the central place to mill grains using water milling.
#6 - Big Gyut
Named after a farmer who harvested an oversized Gyut that could fill a Darfaries stomach… Somehow.
#7 - Sweet Siguash
People from there were the first to plant Siguash in mass.
#8- Peaceful Life
A village in the middle of other villages that rarely would be preyed upon by beasts.
#9 - Endland
A village named for being close to the water.
#10 - Crossroads
The name stuck as this was the main village people fleeing from Sanbi/Tolerideme would see and make a decision of where to go next.
#11 - Carbeyland
The other “original” village where Carbey was planted in mass.
#12 - Lishies Eater
The oldest village of the bunch of origins around the fall of Ganyrami. It came from a legend that people in the region hunted down and ate every one of the Lishies that survived the fall of Ganyrami.
Notable Kingdom Citizens
Freeish Paulin
Maicon Forway Black-Dove*
*More notorious than notable
Public text: kingdom-freeish.md
Behind the Scenes · full notes
-
Isekai History
- See World Timeline.
- What were small villages soon became interconnected.
- Each village was self-ruling, but villages came to congregate towards commonly shared values. Bureaucratic tape as one person from one village group went into the other rose to the point where one could spend days at the border of one of the villages just to gain passage all because the village elder woke up with the wrong feet.
- People started rebelling, so the powers at be from most villages gathered and formed what amounts to a governor position that defuses issues in the hopes that each village group is as easily tradable as possible.
- It’s a fake power to keep people in check, but it did help reduce bureaucracy as several of the elected governors were smart and charming while the not-so charming ones resorted to blackmailing to keep village leaders in check.
- Village leaders also keep the governors in check so that their powers don’t run rampant.
- The decentralized villages became a kingdom of its own merit with the creation of the Prosperity Treaty as an exchange of favors between the Freeish village leaders and court scientists of each kingdom in order to keep the same village leaders and governor system.
- “FoodShare” is an actual job for people dedicated to transfer food between villages, acting as food delivery. Blood villages don’t really make Soil village food and vice-versa.
- Two villages groups exist:
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Royalty/Politics
- Follows a democratic approach. When a village leader dies, the city residents hold a mass vote to elect the next leader. Son/daughters of the current leader cannot be voted in. However, the implementation went a bit sideways as the voting on many villages for the last generations has been between the four most powerful (non-royalty related) guilds of each group
- The governor is elected by the village leaders when the governor dies.
- Also includes the villages from Deltacross through backdoor votes.
- Royalty (elected person) Marking
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Relationship/Threats
- It is a small political threat to other kingdoms if it progresses further than the others.
- Blood & Soil groups began fighting.
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Society Composition
- Mostly Humans, some Cruro and Wozefaries/Sorefaries. Almost no Darfaries, as they prefer to live in Blood city for hunting.
- Blood groups tend to have more people prone to fighting.
- Mostly Humans, some Cruro and Wozefaries/Sorefaries. Almost no Darfaries, as they prefer to live in Blood city for hunting.
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Religion
- Fauna, Flora & Beast. Nature in general.
- Basically a mix of other beliefs.
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Culture
- There is a sense of one’s village and village group being better than the other.
- They are very warm to people within their group.
- Soil group is more protective of the land, and more in touch with Trunk People, whereas people from Blood group tend to be more against them in general.
- People often use “Meet the darkness” instead of “Death”
- India in terms of business, and wacky city layout.
- https://www.youtube.com/watch?v=AtPO0agf8SY
- See references pics.
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Food/Drink
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Grilled Fihi With Rakuja Sauce
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Cadioca With Fried Fish & Domar Gyut
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Freeish Salad Bow
- More available on the soil group
- A salad bowl with Greenbread, Gyut, Siguash, Gosutam, Tenderthrough & Yabuca
- 9 Pearls/Bow
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Basi Pulp
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Roasted Greenbread beans
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Culuim Cuisine
- Common cuisine around the Freeish Kingdom. From fried to steamed. It has everything you can think of. Pairs well with Basi pulp for a cheap meal!
- 1-10 Pearls depending on the meal/quantity.
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Nicabread sauce.
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Gyut Wrap
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Clothing
- Exposed skin. Warmer weather.
- White clothing with accents/Embroidery in other colors.
- Soil clothing is more lax for farming, while Blood is closer to adventurer/guard clothing.
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Education
- Similar to Forway, but each village group tends to customize clothing and requires different education priorities.
- Hunting versus farming.
- Similar to Forway, but each village group tends to customize clothing and requires different education priorities.
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Crime/Law
- Defined by the local village. They are not very different. Some follow the Forway law, or can end up switching laws every election, depending on how disorganized it is.
- Blood groups tend to be closer to each other in terms of laws.
- Defined by the local village. They are not very different. Some follow the Forway law, or can end up switching laws every election, depending on how disorganized it is.
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Guards
- Freeish Guards are like a dollar store version of Forway guards, but their courageous spirit and sense of protecting their Kingdom more than compensates for their lighter yet versatile bone-wood armor. Whenever they remove their short swords from their forearm sleeve, you better get some distance unless you can parry and strike true like no other. They also like their Nari bombs as well to close the gap, so watch out. If that wasn’t enough, their reflex appears to be higher than average, as the entire Freeish bloodline of guards developed a tradition of training on hallucinogens to increase situation awareness and reaction times from childhood.
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News
- ?
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Local Courier Services
- ?
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Local Embassy Quests
- Ganyrami Bounty Hunter.
- Nari stone transport team.
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Guilds
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Gyut Farming Guild (#13)
- Big farming guild that controls several Gyut farms
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Greenbread Farming Guild (#14)
- See above.
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Two Hearts (#15)
- A guild of adventurers from the region, famous for having Fernan Blood as part of it.
- Named after Bagarisa for having two hearts.
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Economy
- Farming many Flora items.
- Trading with Blood, Ganyrami, and Forway through Deltacross.
- Hunting as well for the Blood groups
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Marriage
- Some villages vary from below:
- A marriage proposal is made with a bundle of fruit presented in front of everyone in the village plaza. If the girl accepts, then they will marry in front of the village leader.
- He/She will say, “Just like your feelings for one another, plant these seeds in a home filled with love and care.‘
- A couple can marry in front of the village leader. If both are residents of the village, they are granted a guild for free if they wish to start a new guild.
- If they are from different Freeish villages, then the cost is split between both.
- If one of the parties is not from Freeish, then they must pay for their own costs.
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Name Influence
- People’s names in this democratic-focused kingdom sound similar to Brazilian names. Influences from other Kingdoms' names and cultures are not uncommon given this kingdom’s history. Rarely does someone have a city name of Freeish, but rather one of the villages below:
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Points Of Interests
-
Governor State (#1)
- Main House, where the current elected leader lives. Not exactly as big as an entire village, but the entire state covers about 13 square km (~5 square miles) of a private island where all elected kingdom personnel live and work.
-
Carbeyland (#2)
- The “Original” village, as some say, where Carbey was planted in mass.
-
Farplace (#3)
- It was, and it still is, kinda far from everything.
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Treetop (#4)
- A village named after hunters from this area often uses treetops to attack prey.
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The Mill (#5)
- The name stuck after this village became the central place for water-powered grain milling.
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Big Gyut (#6)
- Named after a farmer who harvested an oversized Gyut that could fill a Darfaries stomach… Somehow.
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Sweet Siguash (#7)
- People from there were the first to plant Siguash in mass.
-
Peaceful Life (#8)
- A village in the middle of other villages that would rarely be preyed upon by beasts.
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Endland (#9)
- A village named for being close to the water.
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Crossroads (#10)
- The name stuck, as this was the main village that people fleeing from Sanbi/Tolerideme would see and use to decide where to go next.
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Carbeyland (#11)
- The other “original” village where Carbey was planted in mass.
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Lishies Eater (#12)
- The oldest village of the bunch of origins around the fall of Ganyrami. It came from a legend that people in the region hunted down and ate every Lishie that survived the fall of Ganyrami.
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Festivals
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Village Competition
- Held on 998 A.G. Paulin, but a major fight broke out during the event, so it was never held again. People are stirring up the pot, have it again
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Blood & Soil
- Held in the fall. It is the day when people put their differences aside to exchange gifts among the village groups and party until sunrise. Distant families gather as well to trade knowledge, but mostly banter when too much alcohol is mixed in.
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White Roundies Arrival
- Every winter, white roundies arrive. People tend to party with them because they behave like a dog but are the size of a human. People also use them to try to exchange food for stuff they find in the deep sea. Sometimes they get lucky and get gold; sometimes they get a half-eaten fish.
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Burial
- Burying in the fields/woods is common.
- Citizens tell their families where they want to be buried. When it happens, a stone bearing Vraki writing is placed over their resting place.
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Visual References
- Many trees/Fields around. Often, smaller houses with distance in between them. Sparse houses with big old trees and lots of greens.
- Some Skyrim/japanese influence on them, but with Bone Wood usage
- Some houses are two stories tall, specifically those of the village leader and some richer people.
- ADD TRUNK PEOPLE AS LIGHT SOURCE ON BIG OLD SOUL WOOD TREES AMONGST THE ROADS.
- Some large (like really large) flowers here and there. People cultivate it for the floral scent it gives off in the air.
- Many trees/Fields around. Often, smaller houses with distance in between them. Sparse houses with big old trees and lots of greens.

Big wood trunks mixed with Bone wood.



Gandew (Gandewian)

Gandew Kingdom
A massive lone mountain in the desert holds the entire populace of Gandew, mainly composed of Darfaries and a few travelers passing by. You can stop here, but keep your hands and mouth to yourself unless you want to face off against a Darfaries citizen or a giant guard in heavy chitin armor in one of the dueling pits. Though, if fighting is your jam, then have at it! They love to crack the skull of troublemakers! Or you might score brownie points if you break their skull instead.
If you cause trouble or run your mouth, but don't want to visit the pits to square things away, then you can go instead on a free, one-way ride on the "Goodbye Cliff"—a colossal ballista that will launch you alongside Wozefaries and Sorefaries babies into the desert. It's a wild ride, but some adrenaline junkies prefer that over going through the inner tunnels to get out of the only down to one of the main doors because it is a long ride.
By the way, make sure to stop by the Grand Hall near the top of the mountain! You will love the sights! It might even make you want to move and live there, but you better be a Darfaries born in Gandew if you want to say that out loud.
Talking about being a Darfaries born, depending on when you visit, you might see a group of people reunited in a local community center arguing loudly while someone screams at everyone while holding a bloodied book… Don’t worry! That’s just the Blood Book ceremony. This ceremony starts with the head of the family or village opening the book and stating the expectations and promises of a given signee from last time, then the signee gives an update on what they succeeded, what they failed, and what the new expectations will be. During this time, any other participant may promise something to the signee being reviewed, or outright challenge them to a duel to, for instance, bash some sense into their head or for failing to do something promised, or even resolve any bad blood between participants. Once the signee is fully reviewed, they sign in blood to make them responsible for complying with what they stated. Once everyone is done being reviewed, the bookkeeper signs in blood and seals the book away; then, all participants have a feast to celebrate life.
You might also take a while to get used to the architecture since most buildings are part of cavern systems, and the temperature changes can be rather harsh. Lastly, don't be worried if you hear a deathly scream; it's probably just a Wooly about to become steak.
Guards
Gandew Guards are the most physical ones, and they’re brutal about it. If their blunt weapon touches you, you likely won’t be going anywhere for a while. They tend to travel alone for customary reasons, but you would be foolish to think they are easy pickings. Their chitin armor is tough, and they earn their paycheck with the blood and tears—of their enemies. Also, don’t expect to strike up many conversations with them when they have their helmet on; they are generally more reserved than other guards, but the issue is that their helmet locks their large tusks in place, preventing them from opening their mouths. Some still say, “Pfff—it was a design flaw with the armor, but they won’t admit it because Darfaries being Darfaries, am I right?” However, scholars proved already that it was to create a silent servitude, so it was a feature, not a bug.
Names
Citizen’s names often lean towards Asian Names, specifically Chinese/Japanese.
Usually, people have “High-Gandew”, “Medium-Gandew”, “Low-Gandew” as the city name. For all intents and purposes, that’s the law of the land, and you will likely be ostracized if you don’t have that on your badge. However, it seems that the culture has relaxed a bit on that front, such as people shortening “Medium-Gandew” to “Mid-Gandew” in badges and getting away with it. At this rate, they might officially accept “Mid-Gandew” when talking with the guards or kingdom personnel.
Notable Kingdom Citizens
Asa the Powerful
Nooru High-Gandew Tough-Hammer
Satomi High-Gandew Tough-Hammer
Public text: kingdom-gandew.md
Behind the Scenes · full notes
-
Isekai History
- See World Timeline
- Gandew Mountain is ~6 km tall.
- *Traveling above ground to Sundeath is required. Beneath the ground, monsters would mess with tunnels, and people would probably get lost.
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Royalty/Politics
- Royalty Markings
- None. Everyone should know who the leader is.
- The king is decided by challenging the previous king to a duel in the King Fest. If the person rips both tusks from the previous King, he will become the new king.
- If the king who lost has a daughter, he must give her away in marriage.
- King's sons cannot challenge their father. This is to prevent despotism or Quid Pro Quo.
- The king is also the courtroom Scientist unless they appoint someone else for that role (if they wish, or care just enough for Soul Energy)
- There is no queen. Women cannot fight for a King’s spot.
- Royalty Markings
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Society Composition
- Gandew Kingdom only accepts Darfaries to live permanently. Wozefaries and Sorefaries are thrown out of the Goodbye Cliff.
- Gandew Kingdom accepts all visitors.
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Religion
- Worship the ancient Darfaries who took up the sword and cleansed the mountain of the other species.
- They believe that all spirits are forever alive and will be lost in the desert if their bodies don’t undergo the proper rituals.
- *From visions of people hallucinating in the heat.
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Culture
- Gets along with other species but keeps their privacy; Rarely makes friends, but when they do, it’s for life.
- They avoid using Soul Energy if they can do it by hand. They don’t want to grow dependent on it, especially since the ancient Darfaries cleaned the mountain with their bare hands.
- *Not quite 100% true.
- This permeates other parts of their society, including their reputation for making preserved, non-refrigerated food.
- Mountain Greeting.
- Communists. Very clean people despite the sand.
- Families gather in the Spring, and villages gather in the fall for the “Blood Book” event.
- This event starts with the head of the family or village opening the book and stating the expectations and promises for the given signee from last time. Then the signee gives an update on what they succeeded in, what they failed at, and what the new expectations will be. During this time, any other participant may promise something to the signee being reviewed, or challenge them to a duel to, for instance, bash some sense into their head, or for failing to do something promised, or even resolve any bad blood between participants. Once the signee is fully reviewed, they sign in blood to make them responsible for complying with what they stated. Once everyone has been reviewed, the bookkeeper signs in blood, seals the book, and then all participants have a feast to celebrate life.
- Families gather in the Spring, and villages gather in the fall for the “Blood Book” event.
- Boots/sandals in a place inside the home, like Japanese homes.
- Out on the street, there are many one-person vendors selling food/drinks. They offer that in the depths of the dungeons inside Gandew, beneath the sand where beasts create tunnels.
- Usually, a party of Darfaries would have the “bard” that offers drinks and play stuff to keep the party (a literal party partying by slaying beasts) going.

- Drinking cups are two-handed bowls
- https://en.wikipedia.org/wiki/Quaich

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Food/Drink
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Wooly Cheese
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Wooly Gyut Cheese
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Wooly Rakuja Cheese
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Artisan Wooly Cheese
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Wooly Sauce
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Lollish-Floaters
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Fried Gandew Roundies
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Stew Gandew Roundies
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Potted Wooly
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Hard Mud
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Milk String
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Clothing
- Colder clothing for higher altitude living. Overdress, clothing is on the threatening side of things, but can also be used to cross the desert by reflecting sunlight.
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Education
- Darfaries children are granted many free items, including free fundamental education and Wooly Gyut Milk, but they are heavily trained in the Gandew ways of living.
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Crime/Law
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Every punishment is done by combat.
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Gandew Common Duel Rights & Law
- ~375 A.G. first iterations of it were implemented.
- See Laws/Treaties
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Guards
- Gandew Guards are the most physical ones, and they’re brutal about it. If their blunt weapon touches you, you likely won’t be going anywhere for a while. They tend to travel alone for customary reasons, but you would be foolish to think they are easy pickings. Their chitin armor is tough, and they earn their paycheck with the blood and tears—of their enemies. Also, don’t expect to strike up many conversations with them when they have their helmet on; they are generally more reserved than other guards, but their helmet locks their large tusks in place, preventing them from opening their mouths. Some still say, “Pfff—it was a design flaw with the armor, but they won’t admit it because Darfaries being Darfaries, am I right?” However, scholars have already proven that it was to create a silent servitude, so it was a feature, not a bug.
-
News
- ?
-
Local Courier Services
- ?
-
Local Embassy Quests
- Desert Protection/Road cleaner from sand.
- Mining Holes maintenance, dive deeper down, etc.
- Desert, and West/North exploration/maintenance
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Guilds
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Tough Hammer (#9)
- Famous guild for tough warriors that contain their emotions. Of a calmer nature, but can still pack a precise punch every single time.
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Economy
- Trades Wooly Milk and Wool with other kingdoms.
- Domar Carbey from Tolerideme
- Also harvests Rakuja Fruit, albeit a lower amount due to space.
- Trades Wooly Beef Jerky with other kingdoms, especially Sanbi.
- Minting Sapphire & Aquamarine balls.
- Minerals, Blacksmithing.
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Marriage
- Whenever two Darfaries like each other, they duel to see if it ends in a draw. If so, they mate for life.
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Name Influence
- Citizens’ names often lean towards Asian Names, specifically Chinese/Japanese.
- Usually, people have “High-Gandew”, “Medium-Gandew”, and “Low-Gandew” as the city names.
- For all intents and purposes, that’s the law of the land, and you will likely be ostracized if you don’t have that on your badge. However, it seems that the culture has relaxed a bit on that front, with people shortening “Medium-Gandew” to “Mid-Gandew” on badges and getting away with it. At this rate, they might officially accept “Mid-Gandew” when talking with the guards or kingdom personnel.
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Points Of Interests
-
Tower Training (#1)
- A central tower training center that now serves as a tradition rather than a protection.
- Every juvenile Darfaries must participate in this training for a year
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Central Farm (#2)
- Where local crops, including Rakuja, are grown more intensively.
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Central Herd (#3)
- Where most Wooly lives and most meat & milk production takes place
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Grand Hall (#4)
- The place where the current king and his family reside
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Low Pit (#5)
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- Fight place where Darfaries settle their arguments & punishments.
- Whoever loses has to clean it.
- This pit is sandy, dry & hot.
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Medium Pit (#6)
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- Fight place where Darfaries settle their arguments & punishments.
- Whoever loses has to clean it.
- This pit is warm & dry
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High Pit (#7)
-
- Fight place where Darfaries settle their arguments & punishments.
- Whoever loses has to clean it.
- This pit is covered in snow.
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Goodbye Cliff (#8)
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Randy’s Payupfront (#9)
- Randy owns a chain of small bars. You pay at the front and drink whatever you want. Her wife is known as the coolest and most beautiful bartender. She has massive tities and is famous for pulling them out when you want some milk and spray from afar.
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Festivals
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Weapon Fest
- Held every Adrian to see who makes the toughest weapon by category
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King Fest
- Held every Asa. A major trial by combat is held amongst all who think they are worthy of the king's position.
- The king is healed alongside the fighters before every fight. The loser has to “lick his wounds” or get someone to lick them.
- Both tusks must be ripped out after killing the previous king
- The winner faces the king.
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Burial
- Cremation, then bones are washed with sand from the mountain, and then stored in an urn alongside the ashes for the family to keep.
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Visual References
-
- FOST STONES USED INSIDE HOMES. Public settings mostly rely on fire for light/heat as tradition demands.
- MUD/CAVE MOUNTAINS HOUSE.
Sanbi (Sanbian)

Sanbi Kingdom
Do you like the smell of fish and humid, salty air? Do you prefer frugality and a sense of connection between people over material possessions? Yes? Then this is the place to be for you! Be amazed by the infinite ways they can prepare Sanbi fish; most dishes are tasty, but some can be too experimental and require an adventurous spirit to gulp it down.
The Sanbi Kingdom is one of the coolest and friendliest places to be. I mean, even the King himself will talk to you if you approach him on the streets. Sanbi shit! If he sees you having a good time, he will most likely drop whatever he's doing to hang out. Do visit the bars when night falls, as there is always stuff to do and fun people to drink with! Get ready to make friends and memories for a lifetime! Even the local Cruros will share a beer with you, and if you happen to drink all of your balls away, a helpful stranger might have a place for you to crash and sober up.
Just be sure not to go too wild and leave off East towards Aldemeri or Cruro, or you might never come back—unless you can defend yourself.
Just be okay with their extra handsy and straightforward culture if you want to chummy up to them. They are known for living and enjoying the present. As such, they don't really have many festivals; they prefer to celebrate life every day.
The Sanbi Kingdom is also the capital name—which surely never confused anyone! As it grew from the harbor area and around the Sanbi Castle, its shape became like an inverted triangle. Over time as the kingdom grew, the monarchy department built roads to connect the capital to the surrounding villages like Sanbi West and Sanbi East. When the time came to construct the main highway between Sanbi and Forway, the southern point was chosen, including to house the Forway embassy.
Guards
Sanbi Guards are flexible guards who can use knives, Nari gels, and Nari bombs to control a nuisance quickly or to get the fuck away if it’s too much for them to handle. Their large bows, combined with nari gels, allow them to have more varied battling techniques; they can be sneakier, have increased muscle mass, or even possess arrows poisoned with debilitating nari gels. There is a reason their training often emphasizes the “everything is a weapon” mentality, and so should you if you feel like disturbing the peace of their kingdom.
Names
Sanbi names are often the most unique. Unlike other kingdoms, you can change it as much as you like. So much so, that the Sanbi Royals have a special subsidy contract with Forway to lower the cost of badge remakes for their citizens. Meanwhile, Forway officials are still dealing with the aneurysm-inducing problem of keeping track of previous names tied to the soul signature without ballooning costs.
Name characteristics are often akin to Brazilian Indians' names or Indian names as well. Sanbians like cool distinct names, especially one that speaks to your soul. Be it that kinda name that makes you want to scream out loud in the middle of the street on a rainy stormy night, or the one that you proudly have to repeat over and over because nobody can fucking understand how to write or say it.
Notable Kingdom Citizens
Bijura Moacir
Coema Half-Cruro
Eiri Sanbi Royal
Gabiro Sanbi Royal
Itagiba Sanbi Royal
Neferteri Sanbi Royal
Public text: kingdom-sanbi.md
Behind the Scenes · full notes
-
Isekai History
- Once, it was a fishing village that grew into a semi-ordered city.
- Sanbi village was named after the fish of the same name, and only fishermen from this area could catch it.
- Other kingdoms visit Sanbi to enjoy the infinite variety of dishes made from such a treasured fish.
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Royalty/Politics
- Follows a kingdom approach but splits power into four power players:
- Monarchy Department
- King: Foreign Affairs.
- Trading deals, Prosperity treaty observation, etc.
- Queen: Local & Social Affairs
- Education, urban planning.
- Monarchy Department
- King: Foreign Affairs.
- Soul Energy Department
- Courtroom Scientist:
- Security Affairs, investigations, guards, etc.
- Courtroom Scientist:
- Economical Department
- King-Maid:
- Economic affairs, bookkeeping, and overseeing castle maids. Also, implementing deals and hashing out their minutes. Frugality is the name of the game.
- Eiri always meets up with Sora on Tollday and Sannday to get caught up on the incoming flux of paperwork.
- King-Maid:
- Monarchy Department
- Department meeting is held every Freeday, or more times if necessary.
- One of the power players can be expelled if the other three power players agree. They can also retire at any point if they so desire.
- Royalty Markings
- Blue strands of hair
- Follows a kingdom approach but splits power into four power players:
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Relationship/Threats
- Cruro if they get too big
- Some Sabi citizens still hold a grudge against Cruro as they took away an easy job of collecting Pearls.
- True Sanbi King, if the fish breaks the deal they have.
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Society Composition
- Mostly humans, and a few Wozefaries, Sorefaries & Cruros
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Religion
- See Novels > The True Sanbi King
- They pray for the sea every day so that it does not swallow their fisherman
- Their burial rituals are closely tied to giving back what they took from the sea
- ‘Our soul is tied to the sea.”
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Culture
- Emotional sustenance. Give in to what your heart desires
- Very handsy people.
- Frugal people
- Warm/Friendly.
- Somewhat sloppy, careless. Not as intelligent as people from Forway, but often have more street smarts.
- Not many festivals, as people celebrate their daily lives. Live in the present nature
- Lots of weekend parties. Use ref from Brazil party on 1/6/2024
- Expression for “you’re fucked/You’re done”. Hands and arms flat in front, and close them three times like a Sanbi mouth.
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Food/Drink
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Fried Fish Balls
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Sanbi Beer
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Hard Mud
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Bread beer
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Clothing
- Fish leather is prevalent. Exposed skin. Sailor bandanas are common.
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Education
- Not required, but not paid by the kingdom either. Participation is lower than in other kingdoms.
- Overall intelligence is slightly lower.
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Crime/Law
- Follows The Forway Law
- Minor punishments are done by replacement
- The major punishment is the criminal being thrown into the sea. If they survive, the sea absolves them of their crime.
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Guards
- Sanbi Guards are flexible guards who can use knives, Nari gels, and Nari bombs to control a nuisance quickly or to get the fuck away if it’s too much for them to handle. Their large bows, combined with nari gels, allow them to have more varied battling techniques; they can be sneakier, have increased muscle mass, or even possess arrows poisoned with debilitating nari gels. There is a reason their training often emphasizes the “everything is a weapon” mentality, and so should you if you feel like disturbing the peace of their kingdom.
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News
- Any official announcement is made by gathering the populace for an event around the Sanbi Kingdom palace, or whatever else is appropriated for the occasion. Everything is an excuse to get together. Otherwise, information is relayed to guards, and if people want to know something, just ask a guard or a village elder whenever they get the news. There’s not much written on post walls, etc.
- If there’s a need to do so, such as a wanted poster, Sanbi Kingdom uses the Embassy services—basically for convenience.
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Local Courier Services
- Sanbi Kingdom offers kingdom-managed courier services anywhere within the kingdom for a flat rate of 1 Pearl. Timing is not the best as no WIngas are used (Human transforming into Large Winga and transporting the message themselves in emergency cases.) Emails are only one-way, and if the address is incorrect or the person is not found, the mail is forwarded to the castle where it is stored for a while before being disposed of.
- Same postcard size as Winga Mail. The envelope is always white to prevent confusion with Winga Mail.
- *FROM & TO are uppercase.

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Local Embassy Quests
- Crocus Control
- Cruro Recognizance
- Aldemeri Bounties.
- Newland Exploration.
- Sea Oversea.
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Guilds
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Half-Cruros (#6)
- One of the highly intelligent Cruros named Kiko that left the land created a guild for him and all other Cruros who left Cruro Lands to live a decent life. Also serves as a place to help new Cruro who just fled the land.
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Sanbi Royal
- All members governing the city (alongside their sons and daughters) participate in this guild.
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Economy
- Exporting Sanbi Fish products such as Dried Fish & clothing made with Sanbi scales.
- Exporting fish meal to Gandew & Tolerideme Kingdoms for farming.
- Exporting fish oil
- Trading with Cruros.
- Some Fost Stones collection.
- Salt Production.
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Marriage
- The tradition is to propose their love loudly and clear in front of the Sanbi Fish fountain. If they accept, they exchange a passionate kiss and hug.
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Name Influence
- Sanbi names are often the most unique. Unlike other kingdoms, you can change it as much as you like. So much so that the Sanbi Royals have a special subsidy contract with Forway to lower the cost of badge remakes for their citizens. Meanwhile, Forway officials are still dealing with the aneurysm-inducing problem of keeping track of previous names tied to the soul signature without ballooning costs.
- Name characteristics are often akin to Brazilian Indians' names or Indian names as well. Sanbians like cool, distinct names, especially one that speaks to your soul. Be it that kinda name that makes you want to scream out loud in the middle of the street on a rainy, stormy night, or the one that you proudly have to repeat over and over because nobody can fucking understand how to write or say it.
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Points Of Interests
-
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They mastered the construction of two to three-story buildings, but due to the evolving techniques, some buildings are not quite the same. Also, there has never been any sort of restriction on building size/type/architecture.
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Most building interiors are white because lime is cheap to acquire from Cruro.
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Sanbi’s Castle
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*Trying to mitigate by reducing size after a contract bookcase.
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*Glass on the side ends too. No balcony.
- A castle with three adjacent towers around it. Separated by an equal amount of space.
- Surrounded by walls
- The only known way in/out is in front of Sanbi’s Fountain. The door only opens when guards from the outside open it.
- Interior looks.
- *In blue, chimney
- Monarchy Room
- Above the guards, there is a world map drawing.
*There a bathroom somewhere in the first floor.
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Sanbi’s Castle Towers
- 5 Floor tall (5th floor is the triangle top.)
- West: Soul Energy department Living quarters + Offices + Testing sites.
- South: Monarchy department living quarters
- Eori’s room - 3rd floor.
- East: Guest bedrooms + Storage. Main Floor is a well-decorated living room of sorts, with toys, games, couches, scribbled-on boards with children's paintings, etc.

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Sanbi’s Fountain
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Sanbi’s Dockyard (#1)
- Where ships get built & repaired
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Old Wharf (#?)
- Old dock, now used chiefly by smaller boats to be taken ashore and some Eguas as they enter/leave the river.
- Common place for Soul Send Away ceremonies.
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Ungandy’s factory (#?)
- Not far from Old Wharf. Most are known for making Deep blue non-explosive nari bombs.
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Sanbi’s Main Street Market (#2)
- A market located on the main street.
- A thriving place for the exchange of all kinds of goods.
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Sanbi’s Fish Drier Factory (#3)
- A large factory with tons of glass greenhouses used to dry fish in the sun, either to make dried fish or to send to Waterfall City to make fishmeal.
- Often hire scientists to speed up the drying process.
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Sanbi’s Fish Oil Extractor Factory (#4)
- A large factory used to extract fish oil prior to sending the fish to the Drier Factory.
- Often hire scientists to perform Elemental Ice from Darfaries Interface for the winterization for extracting fish oil using ethanol.
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The Dead Wozen (#5)
- Tavern
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Miirin’s cookery (#6)
- A tea-girly place turned into dinner. They serve more tapas sized-serving of food variety. Their desserts are to die for!
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Broken Beak Hotel (#7)
- Hotel where Kibe met up with one of the aquamarine adventurers and got the Amethyst Smelly Killer Bagarisa. It is a place known for hosting adventurers disembarking from Tastyleaf.
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Fish Gut Triage
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Shaved Bagarisa (North of Sanbi Castle.)
- Tavern
- TODO SYNC TO METADATA MAP
- A castle with three adjacent towers around it. Separated by an equal amount of space.
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Festivals
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The Sanbi Fish Parade
- Every Adrian people dress up in Sanbi fish costumes to celebrate the end of another year
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The Safe Fishing Prayer
- Everyday, some people can be seen by the dock flailing their arms and feet in a rhythmic beat while looking at the sea and chanting fishing songs in hopes it will catch the sea’s attention and listen to their request.
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Soul Send Away
- This burial ritual is usually done at the Old Wharf. See Burial for more info.
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White Roundies Arrival
- Every winter, white roundies arrive. People tend to party with them as they behave like a dog, but the size of a human. People also use them to try to exchange food for stuff they find in the deep sea. Sometimes they get lucky, and get gold; sometimes they get a half-eaten fish.
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Burial
- Soul Send Away ritual.
- A collar made of stones gathered from the bottom of the sea is put around the person’s neck.
- If the person's body doesn’t exist, then their favorite possession is offered instead.
- A heavy stone is wrapped around the dead, and they are cast into their desired spot in the sea, or decided by the guild.
- When casting the body into the ocean, they usually hold a ceremony between friends and family to talk about the person before they are taken away into the ocean.
- When the body leaves into the ocean, usually from the Old Wharf, people chant “A person lives from the sea, and so shall the sea live from the body”.
- Or the person dropping of the body in the sea says so if no gathering was done.
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Visual References
Tolerideme (Toleridemian)

Tolerideme Kingdom
A competent person once said, "Do not challenge a Toleridemian to a drinking contest unless you can afford a body heal on your liver." Even Darfaries people with their hefty body frames can be put to shame by a true Toleridemian. To be fair, they make the best beer around, so I would be drinking all the time while watching the wind comb the purple Domar Carbey fields.
If you come from Gandew, you might get weirded out by the relatively constant temperature. And if you have extra "padding" in your gut, you might not even need thick coats to keep warm, and you would fit in pretty well; most people here are "well-rounded," too.
If you come from Sanbi, you will notice they are less handy, but boy, they are brutally honest! Don't take offense; that's how things have rolled since the three smart sisters raised Tolerideme from nothing purely by intelligence, strong use of soul energy interfaces, and unapologetically sassiness.
Also, they are not lazy! It's a simple matter of "Work smarter, not harder!" If soul energy can do it, they won't move a finger of their corpulent body to do it. In the same vein, if you decide to get into a contract with them, you better not assume they will go above and beyond for you. If it's not in the contract, it will not get done.
Make sure to stop by during the Shake Belly festival! There's free grub! If you're willing to shake your belly for it, of course. Nothing is truly for free, after all—
Guards
Tolerideme Guards are considered the most chill of all the guards, but they can pack a punch with their defensive gauntlet-like weapon. Although they more often than not resort to using the Darfaries interface on themselves to cast elemental damage to force their enemies to surrender. That does make them wide open due to its slow casting, but they are always in large packs. They can use nari gels as well if they are in a pinch, so if you want to inflict damage, you better be quick and relentless about it, or you might be frozen, shocked, cooked, trampled, flogged, or smashed by giant balls of elemental spells until your spirit breaks!
Names
Like most things about their culture, their impeccable precision also affects their names. All names are divisible by 2, often exactly 4 or 6 characters long. Why? Because there’s no “maybe” or exceptions. It’s what the Smart Ladies did, so it’s the law.
Their names are often in the English name spectrum, ranging from US to UK with even some notes of Australian mixed in.
Notable Kingdom Citizens
Adrian From North Tolerideme
Alford Tolerideme Dirt-Lover
Jimmie Tolerideme Whoop-Ass
Kianna Tolerideme Whoop-Ass
Luny Tolerideme Dirt-Lover
Public text: kingdom-tolerideme.md
Behind the Scenes · full notes
-
Isekai History
- See World Timeline
- The lands were incredibly fertile, but human technology was not advanced enough to fully utilize them until the three sisters came along and revolutionized farming with Soul Energy & fish meals mixed with human poop.
- Over time an oligarchy developed, and they taxed alcohol to fund the war to the point where an uprising happened.
- After the revolution, they split the power between two people:
- Farm Leader
- Alcohol Leader
- Once a Leader dies, a castle party is held for the elite to say their goodbyes and appoint a new Leader.
- The court scientist assists these couples and keeps them in check regarding the prosperity treaty.
- A person appointed by Forway city
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Royalty/Politics
- Royalty Marking
- They carry a Wood shovel on their hip passed down by the generations, if coordinating farmland. The shovel doesn’t seem to have anything special on its marking.
- Booze King. Alcohol King.
- They carry a corkscrew on their hip if coordinating the alcohol district. There does not seem to be anything special about it either, other than that it’s the same one passed down by generations.
- Farm King. Dirt King.
- They carry a Wood shovel on their hip passed down by the generations, if coordinating farmland. The shovel doesn’t seem to have anything special on its marking.
- Royalty Marking
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Relationship/Threats
- Some Waterfall City residents mistreat them for shunning physical work in favor of over-relience on magic. Also, Waterfall residents much rather negotiate prices and be more flexible compared to Toelridemians, who do not care for negotiating.
- Wood People present a threat, but they don’t seem to care
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Society Composition
- Obese humans, and overweight humans are fairly common. The poorest are more easily visible than the rich. Some Darfaries, but also overweight as well. Rarely Wozefaries/Sorefaries.
- Humans on average are shorter than Harry’s height.
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Religion
- They revere the three smart ladies and aim to be as smart and fat as they are.
- They don’t really care for what happens after they die as they rather focus on revival for as long as possible.
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Culture
- Honest than most.
- Ironclad in terms that the culture won’t likely every change based on everyone intimately following it.
- Does not negotiate. The price stated is the price they conclude is fairest.
- Heavily relies on Soul Energy and avoids physical work as much as possible.
- They are in the “fair-work and fair-pay” mindset.
- They are precise. If someone promised something, specially showing up on a given day/time, then they better.
- Being able to down a massive amount of alcohol and keeping it down is considered tough.
- Wearing hats to demonstrate their symbol. work/life, etc.
- They are louder than most.
- Toilets are communal so that poop is collected.
- They still keep mixing Soul Energy & fish meals mixed with human poop.
- Utilitarian view on tools.
- They like their rituals of social interaction.
- Tamada Culture (Georgia)
- https://en.wikipedia.org/wiki/Tamada
- One of the goals of the Tamada is to weave conversations from the different clusters of people taking in the table and bring a sense of unity. Keep the pace of the conversation. The have to empty their glass on every toast and hold his drunk at bay.
- Toasting might last several hours. The toastmaster or any guest will use magic to raise the glass high to raise a toast.
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Food/Drink
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Clothing
- Colorful/lists. For slightly colder weather.
- Wearing hats (like Aurora) to demonstrate their profession, life, etc. Some would go as far as to demonstrate their wealth.
- Heavy use of Tibou.
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Education
- Fundamental school prioritizes three education types:
- General
- Farmland
- Alcohol
- Free meals at the Fundamental school are free to citizens.
- Fundamental school prioritizes three education types:
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Crime/Law
-
Guards
- Tolerideme Guards are considered the most chill of all the guards, but they can pack a punch with their defensive gauntlet-like weapon. Although they more often than not resort to using the Darfaries interface on themselves to cast elemental damage to force their enemies to surrender. That does make them wide open due to their slow casting, but they are always in large packs. They can use nari gels as well if they are in a pinch, so if you want to inflict damage, you better be quick and relentless about it, or you might be frozen, shocked, cooked, trampled, flogged, or smashed by giant balls of elemental spells until your spirit breaks!
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News
- ?
-
Local Courier Services
- ?
-
Local Embassy Quests
- Wood People control
- Bahyum Control
- Elevator Maintenance Assist
- Hifuna reconnaissance
- Fost Stone Acquire/Haul
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Guilds
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The 300kg Club (#6)
- Only Toleridieme citizens who weigh more than 300kg can enter the club. Coincidentally, the club members don’t stay in the club for long.
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Economy
- Domar Carbey, due to its impressive taste and quality
- Producers of Beer, Ales & Spirits.
- Fost Stones.
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Marriage
- There is no marriage. Adults do whatever they want, but if a child is born, then both of them have to raise it together by law.
- Orgies are not uncommon.
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Name Influence
- As with most things in their culture, their impeccable precision also affects their names. All names are divisible by 2, often exactly 4 or 6 characters long. Why? Because there’s no “maybe” or exceptions. It’s what the Smart Ladies did, so it’s the law.
- Their names are often in the English name spectrum, ranging from US to UK, with even some Australian notes mixed in.
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Points Of Interests
-
Everything makes use of Wood People. Tolerideme specifically: all constructions tend to be vertical (~5 floors) and nearly identical.
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The Tolerideme Castle (#1)
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The Smart Ladies
- A statue of three fat ladies (Evedyn, Everyn & Evelyn.) Their knowledge of farming made them incredibly useful for the rise of Tolerideme as a Kingdom
- Their honesty, smarts & always trying to better themselves* became a way of life for many people
- *Getting fat is a way of life for them as it represents a status symbol
- Same for hat wearing.
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Voluptuous Sex House (#2)
- A THICC house for people with certain desires.
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The Alcohol School (#3)
- A school/research facility funded by most companies of The Alcohol District
- They teach workers about the safe handling of beer, test alcohol, provide input on taste, and check for impurities.
- Also provide help in dealing with controlling impurities such as Soreno poop.
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Redtree Processing Center (#4)
- Not named Wood People for obvious reasons. This is the biggest place to buy Wood People-related paraphernalia, but not the only one.
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The Alcohol District (#5)
- A large area where many small beer, ale & spirit crafting companies, based on generations of guild recipes, compete for the popular vote across the kingdom.
- Scientists are often seen lending their services to companies, and some even become alcohol manufacturers themselves.
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Festivals
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Shake Belly Festival
- A festival held in the last days of Adrian to cheer up everyone in preparation for Asa
- It lasts for three days, and each household will be cooking in one of them*. The other households go around with their decorated bowls while shaking their bellies in front of people’s doors. The better the belly shakes, the more food they get.
- A house is determined as a cooking household by a ladle in the door.
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Harvest Festival
- A massive festival held in the Moacir right before Adrian
- A massive feast is set up in the main streets by the castle, where alcohol manufactures holds contests about which is the best alcohol in their category
- The popular-vote winners tend to raise their prices and production batches until the next vote.
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Burial
- They cremate the dead using Wood People wood and use the ashes to fertilize the lands they own.
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Visual References
- Inland waterways
Built from: Legacy/Public/kingdom-freeish.md, Legacy/Public/kingdom-gandew.md, Legacy/Public/kingdom-sanbi.md, Legacy/Public/kingdom-tolerideme.md, Legacy/Behind The Scenes/World Lore/Kingdoms.md
























































