Walking Heart Interface
Walking Heart Interface
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Isekai History
- Walking Hearts are stones created within the irradiated zones of Hifuna. They usually develop to about the size of a fist and are black. Within the blackness, certain colors radiate, which tell what type of stone this is, and what kinds of power it will likely grant the wearer if someone replaces their heart with it.
- Forway banned its use due to the fatalities and the corruption of character it often causes.
- Also, the person in question becomes undead, so their rights as citizens are waived.
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Soul Energy to Enhancement
- 5 groups of enhancement are within the stone. Red, Yellow, Green, Blue & Purple. The person’s mind, along with the stone’s color ratios, will become one. If they don’t, the person will not awaken. If they do, the stone will bind to the person’s soul and the person will become undead. The color(s) of their skin represent which stone powers are bound to them.
- As long as they have a soul, the stone will keep feeding off it and powering the body.
- 1~3 enhancements of a group will be given to the wearer.
- 5 groups of enhancement are within the stone. Red, Yellow, Green, Blue & Purple. The person’s mind, along with the stone’s color ratios, will become one. If they don’t, the person will not awaken. If they do, the stone will bind to the person’s soul and the person will become undead. The color(s) of their skin represent which stone powers are bound to them.
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Body interaction
- See Kozaku Forway. Skin color changes in the enhancement group, including their eyes.
- Their heart no longer beats. The person no longer eats, drinks, breathes or sleeps. They recharge by emotions only or Nari stones by stabbing themselves with it in the heart.
- Because the stones are impure by nature, one person can develop two colors at the same time, though that's rare.
- When experiencing a strong emotion, enthralling with a color bound to the person’s soul, a matching flame arises from the person’s chest.
Strength (Red)
Easy to gain strength and build up muscle at the cost of agility and the development of anger issues, to the point of going, berserker.
Public text: science-walking-heart.md
Behind the Scenes · full notes
- Emotions (likely to go rampant)
- Revenge
- Anger
- Berserker
- Benefits
- Additional strength
- Easy to build muscle.
- Detriments
- Agility
Source: Legacy/Behind The Scenes/World Lore/Science - Walking Heart Interface.md
Stamina (Yellow)
Able to run further and faster. Able to fight for more extended periods and increased efficiency of using Soul Energy, but at the cost of dexterity, and the development of anxiety and jealousy issues, which can further develop into becoming a hoarder.
Public text: science-walking-heart.md
Behind the Scenes · full notes
- Emotions (likely to go rampant)
- Anxiety
- Jealousy
- Hoarding
- Benefits
- Run without getting tired
- Can combat/work for hours on end without getting tired.
- More efficient usage of Soul Energy
- Detriments
- Dexterity
Source: Legacy/Behind The Scenes/World Lore/Science - Walking Heart Interface.md
Intelligence (Blue)
Increased memory and intellectual processing that can extend into becoming a great strategist, but at the cost of strength, agility, dexterity, and stamina. And if that’s not enough, there is a risk of growing emotionless and completely detached.
Public text: science-walking-heart.md
Behind the Scenes · full notes
- Emotions (likely to go rampant)
- Neutral
- Balanced
- *Emotionless
- Benefits
- Memory
- Intellectual Processing.
- Planning.
- Understanding Knowledge.
- Detriments
- Loss of Strength, Agility, Dexterity & Stamina.
- Likely shorter lifespan.
Source: Legacy/Behind The Scenes/World Lore/Science - Walking Heart Interface.md
Dexterity (Green)
Fine motion control becomes more effortless, including being able to become fully stealthy, but at the cost of stamina, and the development of depression, as well as social withdrawal symptoms.
Public text: science-walking-heart.md
Behind the Scenes · full notes
- Emotions (likely to go rampant)
- Depression
- Embarrassment
- Sadness
- Benefits
- Fine motor coordination.
- Less noticeable to others if the person trains their walking since they no longer breathe.
- Ranged weapons strike truer.
- Detriments
- Stamina
Source: Legacy/Behind The Scenes/World Lore/Science - Walking Heart Interface.md
Agility (Purple)
Increased healing, reflection time, and controlling the sense of time, but at the cost of strength and the development of a constant fear of everything and every one, this fear can terrorize the person to their core.
Public text: science-walking-heart.md
Behind the Scenes · full notes
- Emotions (likely to go rampant)
- Fear
- Terror
- Grief
- Benefits
- Increased Reflection time
- Increased Healing.
- Detriments
- Strength
Source: Legacy/Behind The Scenes/World Lore/Science - Walking Heart Interface.md
Walking Hearts

Walking Hearts are stones created by geological processes within the irradiated zones of Hifuna. They usually develop to about the size of a fist and are pure black. Within the blackness, specific other colors radiate. These different colors tell what type of stone it is and what kinds of power it will likely grant the wearer if someone replaces their heart with it.
Forway banned their usage due to the fatalities and corruption of one’s character that often occurs. Legally speaking, the lack of pulse also implies a certain death status. Their souls haven’t died yet, so they can’t be marked as soul dead and their rights as citizens removed. Lawmakers were not keen on the idea, though, and they classified people using any Buhraies or Walking Heart technology that causes soul corruption to be undead and be treated the same as soul dead.
Public text: science-walking-heart.md
Walking Hearts Benefits & Risks
Public text: science-walking-heart.md
Built from: Legacy/Public/science-walking-heart.md, Legacy/Behind The Scenes/World Lore/Science - Walking Heart Interface.md
